Item #: 788549 | Model #: 9781556220784
Programming Game AI By Example
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Programming Game AI By Example

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Product Details
  • Technical self-help guide for learning and implementing Game AI
  • Each book measures 8 4/5"H x 6"W x 1 1/10"D
  • It provides a comprehensive and practical introduction to the bread and butter AI techniques
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41.59
41.59
https://www.staples-3p.com/s7/is/image/Staples/s0289465
09781556220784
Baker & Taylor
Programming Game AI By Example
Product Description
  • Technical self-help guide for learning and implementing Game AI
  • Each book measures 8 4/5"H x 6"W x 1 1/10"D
  • It provides a comprehensive and practical introduction to the bread and butter AI techniques
  • Used by the game development industry
  • Leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language
  • Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic
  • First edition
  • Author: Mat Buckland
  • Publisher: National Book Network
  • ISBN 13: 9781556220784
  • Paperback, 495 pages
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