Board Games for 2-6 Players
69 resultsThis CVC self-correcting puzzle set is ideal for teaching children consonant vowel consonant patterns and building words. Children can piece together consonant, vowel and consonant pieces to create a completed word with a matching picture. Ages 4+ Each set includes 12 puzzles (36 pieces). Sold as 3 sets for a total of 36 puzzles..Each CVC puzzle is divided in to three jigsaw pieces to mimic the structure of Consonant Vowel Consonant words. As they build the puzzle they build a word..For 2 to 6 players.Suggested age 4+ years or Grade PK+.Package contains 36 Puzzles.Measures 7.25" x 6.25" x 7.50"
The Mudpuppy ABC Spot Me! game is an educational, exciting, and fun fast-paced game for early spellers and their families featuring 60 icon tiles and 26 ABC cards, and a fabric storage bag for easy cleanup and travel. Players will work to be the first to spot an icon that starts with the letter on the card, and then collect the tile. The player with the most tiles is the winner..Educational, exciting, and fun fast-paced board game for early spellers.For two or more players.Recommended for ages five and up.Included: 60 icon tiles, 26 ABC cards, a fabric bag, and instructions.Box dimensions: 8"H x 5.75"W x 1.5"D.Meets or exceeds the CPSIA, ASTM, and CE standards
Stages Learning Materials® Pets photographic memory matching card game helps build memory skills in an innovative way with 50 realistic photographs. Card includes the name of the picture for site reading and also helps build vocabulary..Age group and grade: Ages 3 - 9 years and grades PreK - 3rd.No. of players: 2-6.Instructions for memory matching play: If the two cards match, the player keeps the pair and gets another turn, if they do not match, the cards are turned face down and it's the next player's turn.New photographic twist on a time-honored game.50 real photo cards.Stages Learning Materials® Pets photographic memory matching card game can accommodate 2 - 6 players and is a perfect way to help the children to build memory skills.
Will it be B7? G34? It's as easy as B-I-N-G-O! Use the spinner to find out which number and letter to call out next. Be quick and lay down your token to claim the number. Be the first player to B-I-N-G-O in any direction and yell it loud to win! Includes everything you need to get your game night started right! This classic game comes with a colorful spinner card! For 2-6 players, ages 7 and up. Each game includes 1 colorful spinner card with plastic spinner, 14 Easy-to-Read Bingo cards, 100 plastic markers, 1 Tally card, and complete instructions. For 2-6 players ages 7 and up. Sold as a pack of 3 identical Bingo games..A great beginner game for any game enthusiast!.Recommended for ages 7 years and up.Each Bingo game includes colorful spinner card with plastic spinner, 14 bingo cards, plastic markers, tally card and rules..Package dimensions: 10.50 x 10.50 x 4.50 inches.Great for family game night.Pack of 3 identical games.A classic group-play favorite bundled for parties, classrooms, and family game nights.
Draw a card, read the multiplication and find the corresponding result. But be warned, sometimes you will need to be faster than your opponent! With this fantastic game of tables, you will train your calculation skills and learn the multiplication tables! Includes 10 lotto cards, 100 multiplication cards, 100 points counters, 1 large Pythagorean table, 1 multiplication game board, 10 "save-mistake tokens", 3 player tokens, and instructions..Mental arithmetic.2+ players.Ages 6-10 years.Learning multiplication tables.Working with tables.10 lotto cards, 100 multiplication cards, 100 points counters, 1 large pythagorean table, 1 multiplication game board, 10 "save-mistake tokens", 3 player tokens, Instructions
Every day, countless children face bullies at school, on the playground, and in their neighborhoods. This game presents problems children commonly encounter and provides them with techniques to respond to those problems. Role-playing their responses can help children incorporate the techniques into their behavioral repertoire and prepare them to face bullies with confidence. In addition, the game includes thought-provoking cards to help children understand more about bullies, targets, and bystanders. The cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. Contents: 3 Roll-A-Role Cubes 50 Problem cards 12 Solution cards 6 Number cards 24 Think About It cards 100 Chips Instructions..Children role-play their responses to common childhood encounters.Discuss bullying from view of bully, target, and bystanders.Includes Bully Prevention Game Cards and a Role-a-Roll Cube.For 2-8 players, ages: 6-10.Teach children techniques to deal with bullying in their everyday lives.
Butterfly goes with Butterfly... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Each game includes 50 Cards/25 matched pairs. 2 - 6 players. Pre-K and Up. Sold as a pack of 3 identical matching games..Memory Game.Players: 2-6.4+ years/Grade PK+.150 Cards (75 Pairs).This card deck is also ideal for playing any game that involves pairs. Go fish and old maid are just two examples. Get creative!.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs.No reading required
Pig goes with Pig... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Game includes 50 Cards - 25 matched pairs. 2 - 6 players. Pre-K and Up..Photographic memory matching.2-6 players.3+ years.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs..50 cards - 25 Matched pairs of adorable farm animals cards to play the classic memory game.No reading required but cards include name of the pictured farm animal for an early sight-reading game.New photographic twist on the original memory game makes a perfect travel game for kids
WINSTON'S MAC N' CHEESE IS MISSING! Your favorite Squishmallows have brought something special to share with their friends at a big party in a mysterious mansion. Suddenly, the lights go out! When the lights turn back on someone has stolen Winston's Mac n' Cheese and no one will confess. In Clue: Squishmallows, search the mansion top to bottom as Cam, Emily, Leonard, Lola, Zozo, and Avery to discover WHO ate the mac n' cheese, WHAT item was left as evidence, and WHERE they perpetrated the delicious crime..Use your best deduction skills to help out Squishmallows in this playful take on the classic mystery game!.2 to 6 Players.Ages 8+ | 60 Min Play Time.Includes: 1 Custom Game Board, 6 Character Movers, 6 Custom Item Tokens, 6 Personality Cards, 21 Rumor Cards, 21 Support Cards, 1 Pad Custom Clue Sheets, Envelope, 2 Six-sided Dice, Rulebook
When playing I'm a Poet (and yes, I know it) players take turns reading the "I'm A Poet" riddles off of the game cards. First a clue that rhymes with the correct answer. Then, a poetic couplet that helps define the answer by giving the players a clue. All other players race to be first to figure out the answer. If a guess is correct, they win the card. If they are wrong, the reader wins it! Oh yeah, before you can answer, you must first grab the foam bust of "Willy Shakes"! To be the game victor, one of each of the 3 parts of "Willy Shake's" face must be collected..Rhyming word game.2+ players.6+ years.Hilarious mix of juvenile rhymes and thoughtful riddles makes players think and laugh all at once!.Unique scoring system means that players are always on the edge of their seat.Learn the game and begin to play within one minute!.Includes 600 separate poems/riddles for maximum replayability
Can you balance your checking account? Players learn a variety of processes involved in having a checking account. As they play around the gameboard, they write checks, make deposits, and keep accurate records. Real-life transactions include buying groceries, paying taxes, making car payments and paying medical bills. Checks, deposit slips, and currency from $1 to $100 are included. 2-5 players. Grades 5-12.Math Learning Game.Instructive Experience In Which Players Learn The Basics Of Using A Bank Account.Includes Game Board With Spinner, Instructions, Checks And Deposit Slips, Checkbook Register, Masters For Checks, Deposit Slips, And Checkbook Register, Currency, 4 Pawns.Recommended For Ages 10+ Years.Bank account game gives Instructive experience in which players learn the basics of using a bank account.
The leading family communications game. Players progress along the playing board as they answer questions such as "What are the four most important things in your life?" and "What do you think life would be like in 100 years?" This non-competitive game can be a great ice-breaker or a serious exchange of thoughts feelings and ideas. Includes 1 additional deck of cards with questions based on the Catholic faith. Ages 5 to Adult 2 to 6 Players Examples of questions: If you could meet three famous Catholics from past or present who would you choose? Why? Do you have a patron saint? Who? Why did you choose that person? What do you think HEAVEN is like? How does your Catholic faith show in your actions?.Use:General Learning.Color: MultiColor, Material: Made from high quality material.Dimensions: 4x5x2
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Best selling version of the classic Not It! line.Portable packaging makes this a great on-the-go game.Completely self-contained with a dice and deck holder built into the unit
It's GO Time! card games are a fun way to help young learners practice and improve core skills like phonics, math, and literacy as well as life skills. Concepts are reinforced with the Facts and then put into action with the Tasks. Players can use strategy, plan for success, and when the time is right… GO for the win! Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards. For 2-6 players..It's GO Time!: Addition & Subtraction is a fun way to help young learners practice and improve math skills as well as other literacy and life skills..For 2-6 players, played like Uno®.For ages 6+ and grades 1+..Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards..Addition and subtraction concepts are reinforced with the Facts and then put into action with the Tasks..To play It's GO Time!: Addition & Subtraction, players can use strategy, plan for success, and when the time is right… GO for the win!
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Newest version of the classic Not It! line with a playful animal-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
The leading family communications game. Players progress along the playing board as they answer questions such as, "What are the four most important things in your life?" and " What do you think life would be like in 100 years?" This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. Includes 1 additional deck of cards with questions based on the Christian faith. Ages 5 to Adult, 2 to 6 Players.Use:General Learning.Color: MultiColor, Material: Made from high quality material.Dimensions: 3x2x5
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Original version of the Not It! line with a whimsical, fantasy-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
Travel between well-known locations across the Dragon Ball Z universe with collectible tokens to solve the mystery of WHICH Villain might find the Dragon Ball, WHO has the best chance to stop them, and WHERE the battle will go down!.On this episode of Dragon Ball Z - it's up to you and other players to stop the hidden enemy from capturing one of the prized Dragon Balls by formulating a plan - can you solve the mystery?.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted villain coins - Frieza, Kid Buu, Perfect Cell, Broly, Garlic Jr., and Bojack.2-6 Players.60+ Minute Play Time.The time is now to take on the roles of your favorite Dragon Ball Z heroes and stop secret enemies from capturing a prized Dragon Ball!
In CLUE®: Diary of a Wimpy Kid, Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out! Take on the roles of Greg, his family, and friends to figure out WHERE Manny has wandered off, WHO he's with, and WHAT distracted him!.WHERE'S MANNY? Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out!.Dimensions: 15.88in x 10.57in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing Manny's possible distractions - The Cheese, Greg's Journal, Manny's Pacifier, Ladybug Cellphone, The Pig, Manny's Training Potty.2-6 Players.60+ Minute Play Time.Join your favorite "Wimpy Kid" from Jeff Kinney's popular book series to solve the mystery and win this custom illustrated version of the classic mystery game!
In CLUE®: Naruto, a Jonin from a neighboring village has been slain by a mysterious villain, framing the resident ninjas of Hidden Leaf Village. Take on the roles of Naruto and his closest friends to determine WHO from the Akatsuki is the murderer, WHAT weapon was use, and WHERE they are hiding to prevent a Shinobi war!.Use your ninja-like skills to help solve the mystery. In this version of CLUE, A jonin from another village has been murdered while visiting the Hidden Leaf Village and the villain behind the murder has tried to pin it on the Ninjas of Hidden Leaf Village!.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing the weapons that may have been used to murder the visiting Kage – Chakra Blades, Shuriken, Kunai, Sword, Paper Bomb, and Nunchaku..2-6 Players.60+ Minute Play Time.Use critical deduction skills to defend your fellow ninjas in this animated take on the classic mystery game!
Identify parts of speech in a sentence context! Two game boards and three card sets make precise prescription possible: Set A (nouns, verbs), Set B (nouns, verbs, adjectives), or Set C (nouns, verbs, adjectives, pronouns). The spin determines how far to move and the color of the word to classify. The winner is the first with 15 points. Involve 4-6 players when both games are in play. Four masters help assess how well students recognize parts of speech. Grades: 2+..Age group and grade: Grades 2nd+.Usage ideas: Build competence in identifying parts of speech.Includes noun/verb board, noun/verb/adjective board, 3 set of cards (20 each), instructions, answer keys, 6 pawns, 1 point and 5 point chips, 4 assessment masters.Number of players: 4 - 6.Spin determines how far to move and the color of the word to be classified.Identify nouns, verbs, adjectives, and pronouns.Winner is the first player with 15 or more points at the end of a round.Two boards and three card sets open play to six persons at the same time.Offers several levels of play, from nouns and verbs to four parts of speech.Supports state and national English language arts standards.Four masters help assess how well students recognize parts of speech.Understanding parts of speech promotes correct grammar.Sentence format provides helpful context clues.Playful way to practice recognizing the parts of speech.Dimensions: 12 1/2"(H) x 6 1/4"(W) x 1 1/2"(D).2 game boards and 3 card sets make precise prescription possible: Set A (nouns and verbs), Set B (nouns, verbs and adjectives) or Set C (nouns, verbs, adjectives and pronouns).Involves 4-6 players when both games are in play.Spying parts of speech game build competence in identifying parts of speech.