Board Games for 2-6 Players
56 resultsSpot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Newest version of the classic Not It! line with a playful animal-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
The leading family communications game. Players progress along the playing board as they answer questions such as, "What are the four most important things in your life?" and " What do you think life would be like in 100 years?" This non-competitive game can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. Includes 1 additional deck of cards with questions based on the Christian faith. Ages 5 to Adult, 2 to 6 Players.Use:General Learning.Color: MultiColor, Material: Made from high quality material.Dimensions: 3x2x5
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Original version of the Not It! line with a whimsical, fantasy-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
Travel between well-known locations across the Dragon Ball Z universe with collectible tokens to solve the mystery of WHICH Villain might find the Dragon Ball, WHO has the best chance to stop them, and WHERE the battle will go down!.On this episode of Dragon Ball Z - it's up to you and other players to stop the hidden enemy from capturing one of the prized Dragon Balls by formulating a plan - can you solve the mystery?.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted villain coins - Frieza, Kid Buu, Perfect Cell, Broly, Garlic Jr., and Bojack.2-6 Players.60+ Minute Play Time.The time is now to take on the roles of your favorite Dragon Ball Z heroes and stop secret enemies from capturing a prized Dragon Ball!
In CLUE®: Diary of a Wimpy Kid, Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out! Take on the roles of Greg, his family, and friends to figure out WHERE Manny has wandered off, WHO he's with, and WHAT distracted him!.WHERE'S MANNY? Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out!.Dimensions: 15.88in x 10.57in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing Manny's possible distractions - The Cheese, Greg's Journal, Manny's Pacifier, Ladybug Cellphone, The Pig, Manny's Training Potty.2-6 Players.60+ Minute Play Time.Join your favorite "Wimpy Kid" from Jeff Kinney's popular book series to solve the mystery and win this custom illustrated version of the classic mystery game!
SMATH is the game that makes math fun! Players take turns using the tiles in their racks to build their own crossword style equations. For beginners, start off with addition and subtraction. For the math whiz, step it up to multiplication and division! Each tile has a point value that is earned once it is played. The player with the most points at the end of the game wins! For 2-4 players, ages 6 and up..STEM Activity.Multicolored/Paper, Plastic.Grade 1-12/6+ years
In CLUE®: Naruto, a Jonin from a neighboring village has been slain by a mysterious villain, framing the resident ninjas of Hidden Leaf Village. Take on the roles of Naruto and his closest friends to determine WHO from the Akatsuki is the murderer, WHAT weapon was use, and WHERE they are hiding to prevent a Shinobi war!.Use your ninja-like skills to help solve the mystery. In this version of CLUE, A jonin from another village has been murdered while visiting the Hidden Leaf Village and the villain behind the murder has tried to pin it on the Ninjas of Hidden Leaf Village!.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing the weapons that may have been used to murder the visiting Kage – Chakra Blades, Shuriken, Kunai, Sword, Paper Bomb, and Nunchaku..2-6 Players.60+ Minute Play Time.Use critical deduction skills to defend your fellow ninjas in this animated take on the classic mystery game!
Identify parts of speech in a sentence context! Two game boards and three card sets make precise prescription possible: Set A (nouns, verbs), Set B (nouns, verbs, adjectives), or Set C (nouns, verbs, adjectives, pronouns). The spin determines how far to move and the color of the word to classify. The winner is the first with 15 points. Involve 4-6 players when both games are in play. Four masters help assess how well students recognize parts of speech. Grades: 2+..Age group and grade: Grades 2nd+.Usage ideas: Build competence in identifying parts of speech.Includes noun/verb board, noun/verb/adjective board, 3 set of cards (20 each), instructions, answer keys, 6 pawns, 1 point and 5 point chips, 4 assessment masters.Number of players: 4 - 6.Spin determines how far to move and the color of the word to be classified.Identify nouns, verbs, adjectives, and pronouns.Winner is the first player with 15 or more points at the end of a round.Two boards and three card sets open play to six persons at the same time.Offers several levels of play, from nouns and verbs to four parts of speech.Supports state and national English language arts standards.Four masters help assess how well students recognize parts of speech.Understanding parts of speech promotes correct grammar.Sentence format provides helpful context clues.Playful way to practice recognizing the parts of speech.Dimensions: 12 1/2"(H) x 6 1/4"(W) x 1 1/2"(D).2 game boards and 3 card sets make precise prescription possible: Set A (nouns and verbs), Set B (nouns, verbs and adjectives) or Set C (nouns, verbs, adjectives and pronouns).Involves 4-6 players when both games are in play.Spying parts of speech game build competence in identifying parts of speech.