Board Games for 2-6 Players
83 resultsThe party will be roaring as players "sum" up the 1-2-3 or 4 part(s) of a word by Sketching, Speaking or Acting them out! It's the best part of all three communication worlds. Be the first team to SUM up 21 points and you win! For 2-6 teams, ages 13 & up..Exciting Word Game: Players sum up parts of a word by Sketching, Speaking, or Acting them out..For ages 13+ and grades 8+..Pieces: 120.Three Modes of Play: Combines the best of communication games for a unique and fun experience..Perfect for Teams: Ideal for team play, promoting cooperation and creative thinking..Family-Friendly Fun: Provides hours of entertainment for family game nights and parties..Easy to Learn: Simple rules make it accessible for players of all ages..Sum Word Game is a fun and easy-to-learn word game that challenges teams to sum up parts of a word through sketching, speaking, or acting, with the goal of reaching 21 points first.
Everyone has played a version of this game as a child, most likely jumping all over the furniture in their living room trying to stay off the dangerous floor. The Floor is Lava is a game where players must imagine the floor is molten hot lava, while spinning for their color and jumping along foam game pieces in order to reach safety. This family game incorporates physical activity, imagination, and pure fun. Remember, don't touch the floor..Game where players must imagine the floor is molten hot lava, while spinning for their color and jumping along foam game pieces in order to reach safety.Contents: 25 colored foam safety stones, 27 challenge cards, one game spinner card (with arrow and base), instruction sheet.For two to six players.For ages five and up.Warning: choking hazard due to small parts; not for children under three
Game value pack includes three games Atlantis quest, mahjongg artifacts and brickshooter Egypt. Game increases with 2nd and 3rd replay, creating a total of 180 brain-teasing levels of gameplay..Games value pack.Easy-to-learn games that everyone knows.Ages 8 years and up.Number of players: 2 or more.Keep your group entertained, hour after hour.Add an instant game collection today.Includes mancala, four in a row, pop n hop, sea battle, tumbling timbers, x-ceter-o tic tac toe, double 6 dominoes, chess, checkers, alphabet dice game, speed bingo, game dice bowling, blink card game, fast food card game, and standard playing cards
A Key Education early learning game that is a new twist on a long beloved game of dominoes: Emotion-oes. Instead of matching numbers, players will match emotion icons with same or matching name pieces. The pieces are larger than the standard domino to make them easier to grasp by young children or those with disabilities. This fun game with kid-friendly and colorful art will help children recognize and identify emotions. Perfect classroom activity for early learners or special education classrooms. Comes with 56 emotion-oes cards. 2-6 players. Learning games are a perfect tool for engaging students in the development of social skills. Key Education has long been a trusted provider of resources to enrich the lives of young and special learners..Helps younger children recognize and identify emotions.For grades PK-2.Instead of matching numbers, players will match emotion icons with same or matching name pieces..Size: 9" x 2" x 8.5".The kid-friendly and colorful art will appeal to children.A new twist on a long beloved game of dominoes: Emotion-oes.The perfect center activity.Comes with a resource guide.Emotion-oes is a kid-friendly domino-style game with oversized, colorful cards that helps 2?6 players recognize and match emotions by icons and words, making it ideal for early learners and special education classrooms.
This CVC self-correcting puzzle set is ideal for teaching children consonant vowel consonant patterns and building words. Children can piece together consonant, vowel and consonant pieces to create a completed word with a matching picture. Ages 4+ Each set includes 12 puzzles (36 pieces). Sold as 3 sets for a total of 36 puzzles..Each CVC puzzle is divided in to three jigsaw pieces to mimic the structure of Consonant Vowel Consonant words. As they build the puzzle they build a word..For 2 to 6 players.Suggested age 4+ years or Grade PK+.Package contains 36 Puzzles.Measures 7.25" x 6.25" x 7.50"
A Preposition is a word that combines with a noun to show position, time or direction (such as near and far). Match the words with their corresponding pictures, in this self-correcting puzzle, to create a completed card. Ages 5+. Each set includes 12 puzzles (48 pieces). Sold as 3 sets for a total of 36 puzzles..The unique 4 piece jigsaw structure allows the child to divide the puzzle in to 2 separate puzzles. The child can first match the word and the picture from one side of the puzzle to help understand its meaning..For 2 to 6 players.Suggested age 5+ years or Grade K-12.Package contains 36 Puzzles.Measures 7.25" x 6.25" x 2.5".The two sides of the puzzle can join to create a completed 4 piece puzzle to help the child visually identify the words that combine with a noun to show position, time or direction..Each jigsaw piece is a specific shape and can only be joined in a certain sequence helping the child to self correct their puzzle..Each puzzle contains a vibrant, engaging picture to help with self correction. As the pieces of the puzzle are joined together correctly it will reveal a completed picture.
The Mudpuppy ABC Spot Me! game is an educational, exciting, and fun fast-paced game for early spellers and their families featuring 60 icon tiles and 26 ABC cards, and a fabric storage bag for easy cleanup and travel. Players will work to be the first to spot an icon that starts with the letter on the card, and then collect the tile. The player with the most tiles is the winner..Educational, exciting, and fun fast-paced board game for early spellers.For two or more players.Recommended for ages five and up.Included: 60 icon tiles, 26 ABC cards, a fabric bag, and instructions.Box dimensions: 8"H x 5.75"W x 1.5"D.Meets or exceeds the CPSIA, ASTM, and CE standards
Stages Learning Materials® Pets photographic memory matching card game helps build memory skills in an innovative way with 50 realistic photographs. Card includes the name of the picture for site reading and also helps build vocabulary..Age group and grade: Ages 3 - 9 years and grades PreK - 3rd.No. of players: 2-6.Instructions for memory matching play: If the two cards match, the player keeps the pair and gets another turn, if they do not match, the cards are turned face down and it's the next player's turn.New photographic twist on a time-honored game.50 real photo cards.Stages Learning Materials® Pets photographic memory matching card game can accommodate 2 - 6 players and is a perfect way to help the children to build memory skills.
Will it be B7? G34? It's as easy as B-I-N-G-O! Use the spinner to find out which number and letter to call out next. Be quick and lay down your token to claim the number. Be the first player to B-I-N-G-O in any direction and yell it loud to win! Includes everything you need to get your game night started right! This classic game comes with a colorful spinner card! For 2-6 players, ages 7 and up. Each game includes 1 colorful spinner card with plastic spinner, 14 Easy-to-Read Bingo cards, 100 plastic markers, 1 Tally card, and complete instructions. For 2-6 players ages 7 and up. Sold as a pack of 3 identical Bingo games..A great beginner game for any game enthusiast!.Recommended for ages 7 years and up.Each Bingo game includes colorful spinner card with plastic spinner, 14 bingo cards, plastic markers, tally card and rules..Package dimensions: 10.50 x 10.50 x 4.50 inches.Great for family game night.Pack of 3 identical games.A classic group-play favorite bundled for parties, classrooms, and family game nights.
Draw a card, read the multiplication and find the corresponding result. But be warned, sometimes you will need to be faster than your opponent! With this fantastic game of tables, you will train your calculation skills and learn the multiplication tables! Includes 10 lotto cards, 100 multiplication cards, 100 points counters, 1 large Pythagorean table, 1 multiplication game board, 10 "save-mistake tokens", 3 player tokens, and instructions..Mental arithmetic.2+ players.Ages 6-10 years.Learning multiplication tables.Working with tables.10 lotto cards, 100 multiplication cards, 100 points counters, 1 large pythagorean table, 1 multiplication game board, 10 "save-mistake tokens", 3 player tokens, Instructions
Butterfly goes with Butterfly... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Each game includes 50 Cards/25 matched pairs. 2 - 6 players. Pre-K and Up. Sold as a pack of 3 identical matching games..Memory Game.Players: 2-6.4+ years/Grade PK+.150 Cards (75 Pairs).This card deck is also ideal for playing any game that involves pairs. Go fish and old maid are just two examples. Get creative!.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs.No reading required
Pig goes with Pig... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Game includes 50 Cards - 25 matched pairs. 2 - 6 players. Pre-K and Up..Photographic memory matching.2-6 players.3+ years.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs..50 cards - 25 Matched pairs of adorable farm animals cards to play the classic memory game.No reading required but cards include name of the pictured farm animal for an early sight-reading game.New photographic twist on the original memory game makes a perfect travel game for kids
WINSTON'S MAC N' CHEESE IS MISSING! Your favorite Squishmallows have brought something special to share with their friends at a big party in a mysterious mansion. Suddenly, the lights go out! When the lights turn back on someone has stolen Winston's Mac n' Cheese and no one will confess. In Clue: Squishmallows, search the mansion top to bottom as Cam, Emily, Leonard, Lola, Zozo, and Avery to discover WHO ate the mac n' cheese, WHAT item was left as evidence, and WHERE they perpetrated the delicious crime..Use your best deduction skills to help out Squishmallows in this playful take on the classic mystery game!.2 to 6 Players.Ages 8+ | 60 Min Play Time.Includes: 1 Custom Game Board, 6 Character Movers, 6 Custom Item Tokens, 6 Personality Cards, 21 Rumor Cards, 21 Support Cards, 1 Pad Custom Clue Sheets, Envelope, 2 Six-sided Dice, Rulebook
When playing I'm a Poet (and yes, I know it) players take turns reading the "I'm A Poet" riddles off of the game cards. First a clue that rhymes with the correct answer. Then, a poetic couplet that helps define the answer by giving the players a clue. All other players race to be first to figure out the answer. If a guess is correct, they win the card. If they are wrong, the reader wins it! Oh yeah, before you can answer, you must first grab the foam bust of "Willy Shakes"! To be the game victor, one of each of the 3 parts of "Willy Shake's" face must be collected..Rhyming word game.2+ players.6+ years.Hilarious mix of juvenile rhymes and thoughtful riddles makes players think and laugh all at once!.Unique scoring system means that players are always on the edge of their seat.Learn the game and begin to play within one minute!.Includes 600 separate poems/riddles for maximum replayability
Can you balance your checking account? Players learn a variety of processes involved in having a checking account. As they play around the gameboard, they write checks, make deposits, and keep accurate records. Real-life transactions include buying groceries, paying taxes, making car payments and paying medical bills. Checks, deposit slips, and currency from $1 to $100 are included. 2-5 players. Grades 5-12.Math Learning Game.Instructive Experience In Which Players Learn The Basics Of Using A Bank Account.Includes Game Board With Spinner, Instructions, Checks And Deposit Slips, Checkbook Register, Masters For Checks, Deposit Slips, And Checkbook Register, Currency, 4 Pawns.Recommended For Ages 10+ Years.Bank account game gives Instructive experience in which players learn the basics of using a bank account.
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Best selling version of the classic Not It! line.Portable packaging makes this a great on-the-go game.Completely self-contained with a dice and deck holder built into the unit
It's GO Time! card games are a fun way to help young learners practice and improve core skills like phonics, math, and literacy as well as life skills. Concepts are reinforced with the Facts and then put into action with the Tasks. Players can use strategy, plan for success, and when the time is right… GO for the win! Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards. For 2-6 players..It's GO Time!: Addition & Subtraction is a fun way to help young learners practice and improve math skills as well as other literacy and life skills..For 2-6 players, played like Uno®.For ages 6+ and grades 1+..Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards..Addition and subtraction concepts are reinforced with the Facts and then put into action with the Tasks..To play It's GO Time!: Addition & Subtraction, players can use strategy, plan for success, and when the time is right… GO for the win!
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Newest version of the classic Not It! line with a playful animal-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Original version of the Not It! line with a whimsical, fantasy-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
It's GO Time! card games are a fun way to help young learners practice and improve core skills like phonics, math, and literacy as well as life skills. Concepts are reinforced with the Facts and then put into action with the Tasks. Players can use strategy, plan for success, and when the time is right… GO for the win! Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards. For 2-6 players..It's GO Time!: Phonics is a fun way to help young learners practice and improve phonics skills as well as other literacy and life skills..For 2-6 players, played like Uno®.For ages 5+ and grades K+..Includes an instruction sheet and 108 full-color cards: 90 word cards, 16 GO! cards, and 2 reference cards..Players can use strategy, plan for success, and when the time is right… GO for the win.To play It's GO Time!: Phonics, players can use strategy, plan for success, and when the time is right… GO for the win!
Travel between well-known locations across the Dragon Ball Z universe with collectible tokens to solve the mystery of WHICH Villain might find the Dragon Ball, WHO has the best chance to stop them, and WHERE the battle will go down!.On this episode of Dragon Ball Z - it's up to you and other players to stop the hidden enemy from capturing one of the prized Dragon Balls by formulating a plan - can you solve the mystery?.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted villain coins - Frieza, Kid Buu, Perfect Cell, Broly, Garlic Jr., and Bojack.2-6 Players.60+ Minute Play Time.The time is now to take on the roles of your favorite Dragon Ball Z heroes and stop secret enemies from capturing a prized Dragon Ball!
In CLUE®: Diary of a Wimpy Kid, Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out! Take on the roles of Greg, his family, and friends to figure out WHERE Manny has wandered off, WHO he's with, and WHAT distracted him!.WHERE'S MANNY? Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out!.Dimensions: 15.88in x 10.57in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing Manny's possible distractions - The Cheese, Greg's Journal, Manny's Pacifier, Ladybug Cellphone, The Pig, Manny's Training Potty.2-6 Players.60+ Minute Play Time.Join your favorite "Wimpy Kid" from Jeff Kinney's popular book series to solve the mystery and win this custom illustrated version of the classic mystery game!
SMATH is the game that makes math fun! Players take turns using the tiles in their racks to build their own crossword style equations. For beginners, start off with addition and subtraction. For the math whiz, step it up to multiplication and division! Each tile has a point value that is earned once it is played. The player with the most points at the end of the game wins! For 2-4 players, ages 6 and up..STEM Activity.Multicolored/Paper, Plastic.Grade 1-12/6+ years
In CLUE®: Naruto, a Jonin from a neighboring village has been slain by a mysterious villain, framing the resident ninjas of Hidden Leaf Village. Take on the roles of Naruto and his closest friends to determine WHO from the Akatsuki is the murderer, WHAT weapon was use, and WHERE they are hiding to prevent a Shinobi war!.Use your ninja-like skills to help solve the mystery. In this version of CLUE, A jonin from another village has been murdered while visiting the Hidden Leaf Village and the villain behind the murder has tried to pin it on the Ninjas of Hidden Leaf Village!.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing the weapons that may have been used to murder the visiting Kage – Chakra Blades, Shuriken, Kunai, Sword, Paper Bomb, and Nunchaku..2-6 Players.60+ Minute Play Time.Use critical deduction skills to defend your fellow ninjas in this animated take on the classic mystery game!
Identify parts of speech in a sentence context! Two game boards and three card sets make precise prescription possible: Set A (nouns, verbs), Set B (nouns, verbs, adjectives), or Set C (nouns, verbs, adjectives, pronouns). The spin determines how far to move and the color of the word to classify. The winner is the first with 15 points. Involve 4-6 players when both games are in play. Four masters help assess how well students recognize parts of speech. Grades: 2+..Age group and grade: Grades 2nd+.Usage ideas: Build competence in identifying parts of speech.Includes noun/verb board, noun/verb/adjective board, 3 set of cards (20 each), instructions, answer keys, 6 pawns, 1 point and 5 point chips, 4 assessment masters.Number of players: 4 - 6.Spin determines how far to move and the color of the word to be classified.Identify nouns, verbs, adjectives, and pronouns.Winner is the first player with 15 or more points at the end of a round.Two boards and three card sets open play to six persons at the same time.Offers several levels of play, from nouns and verbs to four parts of speech.Supports state and national English language arts standards.Four masters help assess how well students recognize parts of speech.Understanding parts of speech promotes correct grammar.Sentence format provides helpful context clues.Playful way to practice recognizing the parts of speech.Dimensions: 12 1/2"(H) x 6 1/4"(W) x 1 1/2"(D).2 game boards and 3 card sets make precise prescription possible: Set A (nouns and verbs), Set B (nouns, verbs and adjectives) or Set C (nouns, verbs, adjectives and pronouns).Involves 4-6 players when both games are in play.Spying parts of speech game build competence in identifying parts of speech.
Möbi Number Tile Game is the ultimate, fast, fun number game. The goal of the game is to make math equations as quickly as possible and connect them in crossword style grids. Be the first to connect all your tiles and you win. Designed for ages 8-108, this game is made for absolutely everyone. 1-6 players, 3-10 minutes.Fast-Paced & Fun – Race to create math equations and connect them in crossword-style grids..Solo or Group Play – Play with 1-6 players for a fun challenge whether alone or with friends..Perfect for All Ages – Designed for players ages 8 to 108, making it a great game for the whole family..Quick Gameplay – Enjoy exciting rounds that last just 3-10 minutes, perfect for any game night..Educational & Engaging – Strengthens math skills while keeping players entertained..Easy to Learn, Hard to Master – Simple rules with endless possibilities for strategic play..Möbi Number Tile Game is a fast-paced, fun game where players race to create math equations and connect them in crossword-style grids, suitable for ages 8-108, and offers quick 3-10 minute rounds for 1-6 players, enhancing math skills while providing endless entertainment.
ThinkPsych Talent Jam is a hilarious charades game for family fun, filled with 120 drawing, moving, singing, and acting challenges for kids. Great for family game night, classrooms, parties, and camps, it helps kids build confidence, get creative, and express themselves. This funny family game brings everyone together through laughter and teamwork. It's also a perfect choice for theater performance gifts for kids who love the spotlight. Super simple to play, just shuffle and shine!.FAMILY GAME NIGHT ESSENTIAL: Add a hilarious twist to your family game night with this funny talent show card game. It's a laugh-out-loud battle of wits and creativity that will have everyone begging for an encore..NUMBER OF PLAYERS - 3-6 players.FUN FOR EVERYONE: We know, it's so hard finding games for teens to enjoy. But Talent Jam is one of the best funny card games for families! Even the most jaded teenagers can't help but crack a smile while playing!.120 WACKY CHALLENGES: Endless nights of fun with 120 talent challenge cards separated into four categories: drawing, moving, performing, and singing. Each round, players vote for the funniest performance. Includes 108 tokens, 6 star awards, 6 swap cards, and 1 dice.PORTABLE PACKAGING - Entire game and contents fit in 6.5" x 4" x 2.5" box.BUILDS CONFIDENCE: More than your usual family board games, Talent Jam helps kids and teens develop confidence, express their creativity, and enhance communication skills. Much better than an ordinary charades game for family game night..SUPER EASY TO PLAY: The game is easy to set up and play. Just shuffle the cards and deal them out to the players. Then, it's time to show off your talents! No long instructions - great for sleepover games!.ThinkPsych Talent Jam brings laughter and confidence together with an energetic charades-style game that gets kids moving, creating, and shining as a team.
If you've ever dreamt of being an astronaut, Astronomy Fluxx is for you! This version of Fluxx takes you to outer space, but this time it’s not sci-fi. Featuring stunning NASA photographs of planets and other astronomical objects, you'll have a blast while learning about space and humankind's space flight history in this latest installment in the educational Fluxx series. For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
Didax® "Bullies, victims and bystanders" Game measures 20" x 20" and is ideal for grades 1 - 6. Game comes with 54 playing cards, board, 6 pawns as well as 1 die and is designed specially to raise a child's awareness against bullying..Age group and grade: Ages 7+ and grades 1st - 6th.Size: 20"(W) x 20"(L).Theme/design: Bullies victims and bystanders.Children are encouraged to model good behavior on how to overcome bullying.Includes game board, 54 playing cards, 6 pawns and 1 die.An excellent new game designed to raise a child's awareness of bullying.Every incident card has been weighted based on the severity of the bullying so that children can see how harmful this behavior is.Now, after a bullying incident, teachers can invite those involved to play the game together in an effort to understand what it is like to be bullied and how to prevent future incidences of bullying.Cards can also be used as discussion points with children to explain why different behaviors are positive or negative.2-6 players.CHOKING HAZARD: Small parts. Not for children under 3 yrs..Weighted based on the severity of the bullying so that children can see how harmful this behavior is.Invite students to understand what it's like to be bullied/prevent future incidences of bullying.Bullies, victims and bystanders game where children are encouraged to model good behavior on how to overcome bullying.
In the wild, you must adapt to survive! Will you win by having your Bears Eat Fish? Or will someone change the Goal so that their Frogs and Insects can make Night Music? Play ecology themed Actions and Rules like Scavenger or Composting, but watch out for Creeper cards like Forest Fire, that can hurt everyone! Discover a little about how things go together, with EcoFluxx - the nature game of ever-changing rules! For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
It's not what you think, but how you think it. This fun, fast paced interactive game challenges the mind, creates outbursts of creativity and causes the players to "Think out of the Box". Players are challenged to take unlike words or situations and create similarities, as one playing example. It causes the players to spontaneously think and shout out responses to the questions rapidly to beat the clock. A mentally and intellectually stimulating, educational and fun game all at the same time! "Right brain" activity is stimulated as players generate ideas, use their imaginations and work out patterns and relationships. At the same time the "left brain" quickly structures responses using language, logic, sequences and details. Great for families, parties, schools, and anyone that dares to think differently. Ages 11 and Up, 2 or more players.This fun fast paced interactive game challenges the mind, creates outburst of creativity and causes players to "think out of the box".Number of players: 2/more.Ages group and grade: Ages 13+ and grades 8th - 12th.Players are challenged to take unlike words or situations and create similarities, as one playing example.It causes players to spontaneously think and shout out responses to the questions to beat the clock.Right brain activity is stimulated as players generate ideas, use their imaginations and workout patterns and relationships.At the same time, the "left brain" quickly structures response using language, logic, sequences and details.Small parts, not for children under 3 years.The whole brain critical thinking game causes players to think out of the box.
ThinkPsych Go Fish ? Faces & Feelings is a fun and interactive social emotional learning game for kids ages 6 and up. Designed by U.S.-based psychologists, this game helps children learn to recognize and express 14 different emotions through classic Go Fish gameplay. Kids act out feelings to ask for cards, no reading required, making it a great tool for building emotional intelligence and social skills in a natural, playful way. It's perfect for use at home, in classrooms, or during therapy sessions. This versatile card game offers two ways to play: enjoy the emotional twist on Go Fish or switch things up with a fun Memory Match variation. Each set includes 56 feelings cards, 10 action challenge cards, 22 bonus tokens, and full instructions for 2?6 players. Whether you're a parent, teacher, or therapist, ThinkPsych's games are a great addition to your collection!.LEARN EMOTIONS THROUGH PLAY: Kids act out emotions to ask for cards, no reading required! Builds emotional intelligence through fun, expressive gameplay..NUMBER OF PLAYERS - Designed for 2-6 players.PERFECT FOR HOME OR SCHOOL: Ideal for classrooms, therapy sessions, or family game nights. Supports SEL standards for ages 6+..INCLUDES BONUS CARDS & TOKENS: Comes with 56 feelings cards, 10 action challenge cards, 22 tokens, and instructions..PORTABLE PACKAGING - Entire game and contents fit in 4" x 3" x 1.5" box.DEVELOPED BY PSYCHOLOGISTS: Created by child psychologists to teach emotion recognition and social skills in a natural, interactive way..TWO GAMES IN ONE: Play classic Go Fish with an emotional twist or use the cards for Memory Match to reinforce feelings vocabulary..ThinkPsych Go Fish ? Faces & Feelings adds an emotional learning twist to a classic card game, helping kids recognize and express feelings through playful, screen-free interaction.
Players practice grade-level math by drawing cards and answering questions. A correct answer earns the player a Pete button. The first player to earn four buttons wins the game. When players draw Cool Cat Cards, they earn additional buttons--or give them up. Includes 120 cards, covering all grade-level Common Core State Standards. Standards indicated on each card. Directions with additional activities included. Ages 6+.Answer questions, collect buttons and win!.Aligns with your state standards.The first player to earn four buttons wins the game..Turn students into cool math cats with this groovy game!
Collect elements of the periodic table to form common compounds such as water, salt, sugar, rust, sand, and more. Learn the makeup of atoms that form the sun or metals such as cast iron. And take advantage of the Helium Effect bonus if you remember to talk in a high pitch when you play the helium Keeper! This basic introduction to chemistry requires no previous knowledge to play. For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
Telestrations is the "Telephone Game" turned into the #1 LOL party game! Award winning Telestrations will keep your family and friends entertained and laughing! Draw what you see then guess what you saw for hilarious and unpredictable outcomes. It's miscommunication at its best!.Board Game.12+ age group.Multicolored/Cardboard and Plastic Pieces.10" x 10" x 3"