Children's Detective Games
3 resultsEducational Insights® Super sleuth vocabulary game includes 184 cards in 4 case categories, 16 lucky/bad luck cards, 4 category dividers, secret answer decoder & 48 super sleuth badge tokens. Game is recommended for children of age 8 yrs and above..Age group and grade: Ages 8 years and up and grades 3rd and up.No. of players: 2-4.Includes 184 cards in 4 case categories, 16 lucky break and bad luck cards, 4 category dividers, secret answer decoder, 48 super sleuth badge tokens and instruction guide.Size: 2 3/4"(H) x 4"(W) card, 1 1/2"(H) x 1"(W) badges, 1 1/8"(H) x 2 3/4"(W) decoder card.Teaches synonyms, antonyms, homophones and multiple-meaning words.How to play - read the clue card, answer the question aloud, use the decoder to check your answer, look out for lucky break and bad luck cards.How to play - collect a badge for each correct answer - the first player to collect three badges from each category wins.Crack the codes and solve 180+ vocabulary mysteries.Familiarizes students with standardized-test format.Students take turns answering questions and solving mystery cards to earn badges in each of four categories - synonyms, antonyms, homophones and multiple-meaning words.Detective-themed vocabulary game.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Super sleuth vocabulary game allows students to take turns by answering questions for earning badges and teaches synonyms, antonyms, homophones, multiple-meaning words.
Dog Crimes is the follow-up to our top-selling deductive reasoning game, Cat Crimes. A stand-alone game, Dog Crimes features an all-new cast of characters – and 40 all new mysteries to solve. Each of the 40 challenge cards presents a canine crime and a series of clues to help you identify the culprit. The six dog suspects feature distinctive characteristics and traits, and the gameboard supplies additional supporting evidence to help you solve the crimes. It's the perfect game for dog lovers, and anyone who loves a good mystery! Perfect gift for any dog-lover of all ages!.Trusted by Families Worldwide - With over 50 million sold, ThinkFun is the world's leading manufacturer of brain games and mind challenging puzzles.What You Get - Components are well made and durable, includes a game board, 6 dog tokens, 6 crime tokens, 40 challenges and solutions. For players aged 8+, with a fun theme and hilarious artwork..Clear Instructions – Easy to learn with a clear, high quality instruction manual. You can start playing immediately!.Test Your Deduction Skills – Gameplay provides a stealth learning experience, where players learn critical reasoning and logical deduction skills as they solve the increasingly difficult challenges..Progressive Challenge - Dog Crimes comes with 40 beginner to expert challenges that become increasingly difficult!.Content: Game Board, 6 Dogs, 6 Crime Tokens(with token stands) , 40 Challenge Card With Solutions
Edupress Students will love becoming math detectives! Players earn points for solving math mysteries in this entertaining and educational game. In each round, players read about a crime committed and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent, if the math is incorrect, the suspect is guilty of the crime. Each game requires players to use multiple grade-level math skills. Includes 40 math mysteries. The game can be played with 2-4 players and includes ideas for turning the game into a quick-and-easy math center. Set of 200 cards and directions. Aligned with Common Core and State Standards. Supports requirements of Title I and other federally funded programs..Usage ideas: Players are required to use multiple grade level math skills to solve the crimes.Number of players: 2 - 4.Age group and grade: Ages 6 - 8 and grades 3rd.Includes 40 math mysteries in each game.Students will love becoming math detectives.Players earn points for solving math mysteries in these entertaining and educational games.In each round, players read about a crime committed, and each player receives a suspect's alibi.Players must determine whether the math in their suspect's alibi is correct or not.If the math is correct, the suspect is innocent - if the math is incorrect, the suspect is guilty.Skills covered: Addition/subtraction, multiplication/division, fractions/decimals/percentages, place value: Base 10; inverse relationships, estimating, 2 - and 3 - dimensional shapes, shapes and more.Type of game: Math learning games.Award winner (type): Technology and learning award of excellence.Set of 200 cards and directions.Players are required to use multiple grade-level math skills to solve the crimes.Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals; Numerical Patterns; Inverse Relationships; Estimating; and more!.Mathological liar game for grades 3 where players are required to use multiple grade level math skills to solve the crimes.
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Educational Insights® Raccoon Rumpus™ Game helps masked bandits get dressed and the one who collects the most costumes wins. Game is recommended for children of ages 3 yrs and above and is played by 2 - 4 players..Age group and grade: Ages 3 years and up and grades PreK and up.No. of players: 2-4.Includes 4 raccoon cards, 20 costume cards, 1 jumbo color die, 1 jumbo costume die and game guide.Size: 5"(H) x 3"(W) card.A game of costumes, critters, memory and matching.How to play - take turns rolling the jumbo color die and jumbo costume die and searching the costume cards for a match, place the matching costume card on your raccoon.How to play - watch out for the underwear or you'll lose all your costumes, roll a rainbow and pick any costume you want and collect 5 costume cards first and you win.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Raccoon Rumpus™ Game is a game of costumes, critters, memory and includes 4 raccoon cards, 20 costume cards, 1 jumbo color die and 1 jumbo costume die.
Educational Insights® Kanoodle® Puzzle set for students above 7 yrs offers 200+ brain busting puzzles. Set includes 2D and 3D puzzles, sold as 12 per pack..Age details: Grades 3rd - 12+ / ages 7+.Offers 200+ brain-busting puzzles.Includes: 2D and 3D puzzles.Age details: Grades 3rd - 12+ / ages 7+.Offers 200+ brain-busting puzzles.Educational Insights® Kanoodle® Puzzle set is recommended for students above 7 yrs and enhances critical thinking skills, sold as 12 per pack.
Think fast, speak faster. Listen to the category and letter, race to call out a word that fits, then hit the Wordgency button. This Educational Insights game features two cooperative and competitive game modes, 200 audio prompts, and flashing light that keep players on their toes..Listen to the category and letter, race to call out a word that fits, then hit the button.Recommended for children ages seven and up.Helps build critical thinking, social skills, and vocabulary.Requires three AAA batteries (not included).Features two cooperative and competitive game modes, 200 audio prompts, and flashing lights that keep players on their toes.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!
In The Scholastic Brainiac Game, players spin the SMART Spinner, then compete to answer questions in five subject areas: Science, Math, Arts, Reading, and The World. Each Question Card has six different questions tailored to grades 1 to 6, so that players answer questions corresponding to their grade levels. The first player to fill his or her brain with SMART Tokens wins!.Encourages Science, Math, Arts, and Reading skills.2-4 players.Grades 1-6.Brain teasing game.Each Question Card has six different questions tailored to grades 1 to 6
Evan-Moor® "Daily Phonics" Teacher's edition book for ages 8 - 9 helps to develop the phonics skills necessary to become proficient. English edition book having 208 pages provides explicit, systematic phonics instruction and practice..Age group and grade: Ages 8 - 9 years and grade 3rd.Language: English.Subject: Language arts, reading.Format: Paperback.Number of pages: 208.Title: Daily Phonics, subTitle: Teacher's edition.Topic: Phonics.Usage ideas: Develops the phonics skills necessary to become proficient, on-grade-level readers.Author: Joy Evans, Jo Ellen Moore.Provides explicit, systematic phonics instruction and practice in just 15 to 20 min a day.Students first learn basic phonics skills typically mastered in grades 1 and 2, and then they progress to skills taught in grade 3.Lessons and activities are designed with age-appropriate formats that respect the older learner.32 weekly units in grade 3rd cover: Initial/final consonants, long/short vowel sounds, CVC/CVCe words, syllabication, vowel sounds, contractions, initial/final consonant blends, consonant digraphs.Long/short/variant vowel digraphs, long vowel pattern, diphthong, R-controlled vowels, plural noun endings, irregular plural nouns, inflectional verb endings, prefixes, suffixes.Evan-Moor® "Daily Phonics" Teacher's edition book by Evan Moor for language arts/reading is ideal for grade 3 and helps to learn basic phonics skills.
The Educational Insights Kanoodle Pyramid features an oversize pyramid-shaped multiplayer tabletop board and unique geometric pieces that fit together to solve 200 2D and 3D puzzles..Brain-bending, color-mixing puzzle game of logic and reasoning.Recommended for ages seven and up.Package includes: extra-large board (doubles as storage), nine puzzle pieces (200 2D and 3D puzzles), and puzzle guide.Enhances problem-solving skills, develops spatial reasoning, and encourages critical thinking.Warning: choking hazard; due to small parts, not recommended for children under three
Sentence Building is an hands-on learning resource that provides a variety of reading and grammar games.This multi-sensory early learning manipulative is perfect to enhance early grammar and reading skills. Tailor activities to different ability levels with this learning aid that includes sturdy, interlocking cards and covers these language arts skills: parts of speech, capital letters, punctuation, building sentencesPerfect for differentiated instruction, this fun set includes: grammatically color-coded cards: 55 word cards, 4 punctuation cards, 27 photo cards, game ideas, sample sentences, teaching suggestionsSupports NCTE and NAEYC standards.Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product line—comprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materials—is designed to assist in Unlocking the Potential in Every Child..Hands On Learning Resource Covers Parts Of Speech, Capital Letters, Punctuation, And Building Sentences Language Skills.Includes Grammatically Color-Coded Interlocking Cards (55 Word, 4 Punctuation And 27 Photo Cards).Game Ideas, Sample Sentences And Teaching Suggestions.Recommended For Grade Level K-2.Enhance early grammar and reading skills with sturdy, interlocking cards that cover parts of speech, capital letters, punctuation, building sentences and more.
Ready to take on Kanoodle? Spark more confidence and challenge your critical thinking skills with the best-selling, addictive TikTok sensation, brain-bending puzzle game! Each puzzle piece is a different combination of connected beads, so it’s up to YOU to complete the puzzle with all 12 pieces in traditional 2D and tricky 3D formats. Just pick a puzzle design from the guide, follow the set up, and solve with the remaining pieces! Level up from pro to genius! When you’re done, just pack up the pieces inside the pocket-sized carrier case so you can Kanoodle anytime, anywhere. Includes 12 puzzle pieces, 48-page illustrated puzzle book, and carrying case.At Educational Insights we've been helping kids learn through play for the last 60 years. We take great pride in working with experts in many distinct fields—from scientists to teachers to artists—to ensure that our products are always the very best they can be. Our award-winning, best-selling toys and games—Hot Dots, Design & Drill, Playfoam, GeoSafari, Kanoodle, and more— introduce new interests, unleashing limitless possibilities and passions..TikTok made me buy it - over 3 million sold! Millions of players around the world can’t get enough of this best-selling, award-winning, brain-bending, puzzle game.Kanoodle includes 200 addicting 2D & 3D puzzles from beginner basic to deviously difficult; there are hundreds of possible combinations, but only one correct answer.Kanoodle is a brain teaser puzzle game that includes 12 puzzle pieces, 200 puzzle challenges, a 48-page illustrated puzzle book, and a carrying case. Perfect brain teaser, travel game.Pocket-sized and portable, the puzzle game is perfect for planes, trains, cars, waiting rooms, restaurants, and more.Kanoodle is the perfect brain-bending puzzle game.Two brain-twisting solitaire games in one pocket-sized case! Using combinations of colored connected beads, students construct colorful designs in two unique formats: tricky 2D puzzles and twisted 3D pyramids
Evan-Moor® Spelling skills book for grade 3 helps students learn 10 spelling words per week. Paperback book with 160 pages includes forms for weekly testing, record keeping and suggestions for teaching spelling strategies..Age group and grade: Ages 8 - 9 and grades 3rd.Language: English.Format: paperback.Number of pages: 160.Students will learn 15 spelling words per week.Three sentences for dictation are provided for each list.Also includes forms for weekly testing, record keeping and suggestions for teaching spelling strategies.Usage ideas: Helping students increase their spelling competencies.Spelling lists include the following contractions, blends, vowel sounds, prefixes and suffixes, compound words, words with silent letters and homophones, consonant digraphs.Practice pages include the following: A spelling list with spaces to read, write, and spell each word, visual memory exercises, word meaning, exercises with phonetic elements, editing for spelling.Reproducible forms includes spelling record form, individual spelling record, spelling test form, spelling list form, word sort form, parent letter.Each book contains 30 spelling units comprised of a spelling list, sentences for dictation and four reproducible student practice pages.Author: Jo Ellen Moore.Building spelling skills grade 3 teacher's edition book contains 30 spelling units comprised of a spelling list, sentences for dictation and four reproducible student practice pages.
From SmartGames, the worldwide leader in single player puzzle games, comes Trucky 3. Flex your logic muscles by filling the three trucks using geometric block pieces, but make sure that none of the trucks are overflowing! Choose from challenges using one, two, or three trucks and different blocks as shown in the included booklet. With simple challenges for inexperienced builders to complex puzzles that will challenge skilled players, Trucky 3 is a fun, award-winning way to develop logical thinking skills and spatial reasoning abilities..Develop logical thinking skills and spatial reasoning abilities.Can be played alone or with a friend.Age group and grade: Ages 3+.Toddlers initially play with the trucks, loading them up and emptying them, and driving them around like a toy car.Kids who are a bit older play the game, working through the 48 exciting challenges that are easy at first, then gradually get more and more difficult.Trucky 3, first a toy. . . then a game.Small parts. Not for children under 3 yrs..From SmartGames, the worldwide leader in single player puzzle games, comes Trucky 3
Supercharge your memory with the Genius version of our best-selling, electronic, light-up memory game, BrainBolt! Watch as up to 21 lights flash at random, then challenge your brain to repeat the patterns without missing a beat. Five new genius levels, randomized patterns, and solo or head-to-head modes make this portable hand-held brain bender the perfect way to play – at home or on the go! Plus, playing improves memory and cognitive skills, develops hand-eye coordination, and more. It’s addictive, puzzle-playing fun for players ages 7 to 107! Educational Insights BrainBolt games are the perfect cross-generational memory game. Its light-up, memory-boosting gameplay is designed to help everyone from juniors to seniors improve their memory skills, increase attention span, and stimulate their brains.. BrainBolt is for everyone age 7-107 (yes, seriously!) so it’s the perfect game to play solo or share with friends and every generation of family. At Educational Insights we've been helping kids learn through play for the last 60 years. We take great pride in working with experts in many distinct fields—from scientists to teachers to artists—to ensure that our products are always the very best they can be. Our award-winning, best-selling toys and games—Hot Dots, Design & Drill, Playfoam, GeoSafari, Kanoodle, BrainBolt, and more— introduce new interests, unleashing limitless possibilities and passions..If you loved and conquered BrainBolt, level up your memory skills with BrainBolt Genius. All-new game modes, three colors of LED lights, and color-coded multiplayer gameplay!.Super charge your memory with the Genius edition of the memory game from Educational Insights. Play solo or head-to-head and solve all five new ways to play to become a Genius at this sequencing light-up memory game.Portable, hand-held light-up game perfect for planes, trains, road trips, waiting rooms, or anywhere you take your brain.Challenge yourself with 5 new Genius game modes (solo and two-player options)! Watch the sequence of lights and repeat it by pressing the buttons to win. Includes hand-held electronic game with 21 tri-color LED buttons, five all new game modes, and both solo and two-player modes (requires 3 AAA batteries—not included).BrainBolt Genius is for ages 7 to 107…yes, seriously! Its light-up, memory-boosting gameplay is designed to help everyone from juniors to seniors improve their memory and reaction skills, so kids and grandparents can have fun together or solo!
Science Lessons and Investigations includes 12 units, each of which follows the 5E model: Engage, Explore, Explain, Evaluate, and Extend. This gives students a hands-on opportunity to delve into each scientific topic and apply their understanding in a creative way. This teacher's edition includes an answer key for vocabulary and comprehension activities, making it ideal for the classroom and homeschooling..Reading selections with real-life visual examples.This gives students a hands-on opportunity to delve into each scientific topic and apply their understanding in a creative way.Includes teacher support pages and an answer key.ISBN# 9781645140054.Comprehension and vocabulary activities.Hands-on science investigation that may include science experiments, STEM challenges, observations, art projects, and other creative cross-curricular activities
Pressman® Toy Mastermind critical thinking game is ideal for grades 3rd - 12th. Game of 2 players includes mastermind game console with built in storage tray and code shield, 108 code pegs in 6 colors, 30 key pegs in two colors, rules..Ages group and grade: Ages 8+ and grades 3rd - 12th.Number of players: 2.Includes mastermind game console with built in storage tray and code shield, 108 code pegs in 6 colors, 30 key pegs in two colors, rules.Features 3 levels of play for two players.Classic game that brings together a code maker and a code breaker.Mastermind critical thinking game brings together a code maker and a code breaker.
Edupress® "Context Clues Reading Comprehension" Practice card set with a reading level of 2.0 - 3.5 focuses on a particular skill. Set contains 54 cards and features self-checking question cards, an instruction card..Age group and grade: Ages 2+ and grades 2nd - 3rd.Language: English.Usage ideas: Students read paragraphs then develop comprehension skills.Title: Context Clues Reading Comprehension Practice Cards.Type: Comprehension.Format: Hardcover.Number of pages: 54 cards.Reading level: 2 - 3.5.Size: 5 1/2"(H) x 3 1/2"(W).Each title focuses on a specific skill and is available in three different reading levels.A great review for testing.Each pack has self checking question cards and one instruction card.Color coded by level and skill.Context Clues.Students will truly understand what they read with the help of these easy-to-use reading comprehension cards!.Perfect for center activities, homework and filling down-time between lessons.Each pack has 53 (3-1/2x5-1/2") self-checking question cards and one instruction card.Award-winning context clues reading comprehension practice cards, red level help students truly understand what they read.
Learning Resources® Word construction game includes six 5" bolts, thirty 2 1/2" printed nuts and an activity guide. Game acts as a useful approach in making statements and learning spellings..Age details: Grades K+ / ages 5+.Dimensions: 5"(L) bolts, 2 1/2"(L) nuts.A nuts-and-bolts approach to making, and spelling, words!.Kids can progress to making longer words, with each bolt holding up-to 4 nuts.Includes: 6 bolts, 30 printed nuts.Learning Resources® Word construction game help kids to know about the concepts of consonant/vowel and is recommended for children above 5 yrs.
Edupress® "Inference Reading Comprehension" Practice card set with a reading level of 2.0 - 3.5 focuses on a particular skill. Set contains 54 cards and features self-checking question cards, an instruction card..Age group and grade: Ages 6 - 12 and grades 2nd - 4th.Language: English.Usage ideas: Students read paragraphs then develop comprehension skills.Title: Inference Reading Comprehension Practice Cards.Type: Comprehension.Format: Hardcover.Number of pages: 54 cards.Each title focuses on a specific skill and is available in three different reading levels.A great review for testing.Color coded by level and skill.Students will truly understand what they read with the help of these easy-to-use reading comprehension cards!.Perfect for center activities, homework and filling down-time between lessons.Each pack has 53 (3-1/2x5-1/2") self-checking question cards and one instruction card.Reading level: 2.0-3.5.Award-winning inference reading comprehension practice cards, red level help students truly understand what they read.