Children's Mystery Games
6 resultsRoll the dice, find a match, and find it fast! Players roll nine dice with I SPY pictures on each side. They try to find a match on an overturned picture card, which is a minefield of different objects! Be the first to find the most matches and you win. There is also a beginner's game mode and a co-operative game mode for three times the fun..DEVELOPMENTAL: Promotes quick thinking and develops hand/eye coordination with dice gameplay.1-4 players.6+ years.EDUCATIONAL: Build literacy through an expanded vocabulary by discovering items containing specific words or letters, shapes and colors..FUN DESIGN: I SPY combines beautiful photographs, familiar object collections and rhyming riddles to create brain teasing puzzles kids and Party Games can't resist..40 Picture Cards, 9 Picture Dice, Storage Tray, Instructions
Are you ready to play? Then dive right in and dig away. Race the clock, it's not so hard! Dig out 6 objects, place on your card. When each player has gone ALL IN, match one more for the win! I SPY Dig In is the great game of frantic finding! Kids practice literacy, coordination, and social skills as they race to match the images on their cards with objects from the bowl. For 2-4 players ages 5 and up. Contents: 128 I SPY Objects, I SPY Dig In Bowl, 12 Double-Sided I SPY Dig In Cards, Sand Timer, and Instructions. Contents: Game Base and Center Frame, 48 Colored Tiles, Scrambler, 9 Colored Mini Cubes, and Instructions..Are you ready to play? Then dive right in and dig away.Fun for 2 to 4 players, ages 5 and up.Race the clock, it's not so hard! Dig out 6 objects, place on your card.When each player has gone ALL IN, match one more for the win!.Based on the best-selling I SPY book series by Jean Manzollo and Walter Wick.I Spy® Dig In® Game is the great game of frantic finding.
When 6 guests arrive at Boden Black's mansion, none are certain what to expect. But when their host turns up dead after revealing a sinister blackmail scheme, the pressure is on. Race against the other players to crack the case by gathering clues and narrowing down choices. Each player tracks their clues in a detective notepad and eliminates information to sleuth out who killed Mr. Black, where in the mansion they did it, and what weapon was used. Roll a magnifying glass icon? Draw a Clue card to add to the intrigue! A player might open a new secret passage or get to name a weapon they want revealed. Be the first to make the correct accusation and win the game! This Clue murder mystery game is beautifully reimagined with a dazzling cast of characters, luxurious setting, and fresh storyline. It's a fun game for families, friends, mystery fans, and kids ages 8 and up! Clue and all related characters are trademarks of Hasbro..THE CLUE GAME, REIMAGINED: This Clue game combines classic Clue gameplay with richly reimagined takes on the original murder mystery storyline, intriguing cast of characters, and glamorous Tudor Mansion.SOLVE THE MYSTERY: Who killed Boddy Black? Collect clues and race to be the first to figure out who committed the murder, where in the mansion they did it, and what weapon was used.6 SUSPECTS, 1 MURDER: Play as Miss Scarlett, Colonel Mustard, Mayor Green, Chef White, Solicitor Peacock, or Professor Plum. Discover their fascinating backstories – and try to uncover their secrets.ELEVATED GAME COMPONENTS: Includes 6 textured, gold-plated zinc tokens representing the weapons; sculpted character movers; and a beautifully detailed illustrated gameboard and Clue cards.UNLOCK SECRETS WITH CLUE CARDS: In a game where every character has something to hide, Clue cards help uncover clues faster to speed up the sleuthing! What card will an opponent be forced to reveal?.FUN FAMILY GAME: Players can immerse themselves in the Clue story again and again. Just right for game night, this mystery game is a great board game for families and kids ages 8 and up.Who killed Boddy Black? Solve the mystery in this suspenseful Clue board game!
CLUE®: Scooby-Doo. Monstrous abductions are happening at Mrs. White's Haunted Mansion! It's up to Scooby-Doo and the gang to discover WHO was abducted, WHERE the abduction took place and WHAT Item the Monster left behind! For 3-6 players, ages 8+.What's Included:• Custom Game Board• 6 Character Movers• 6 Personality Cards• 21 Rumor cards• 25 ? Cards• Custom Score pad• Envelope• 6 Custom Item Tokens• 2 Dice• Rules.An entertaining twist on the Scooby-Doo cartoon series from Hanna-Barbera.For 3-6 Players.Recommended for ages 8 years and up.Includes Custom Game Board, 6 Character Movers, 6 Personality Cards, 21 Rumor cards, 25 ? Cards, Custom Score pad, Envelope, 6 Custom Item Tokens, 2 Dice, Rules.Package dimensions: 15.75 x 10.50 x 2.00 inches.Play as your Favorite Scooby-Doo character and solve the mystery at Mrs. White's haunted mansion.Search to determine who was abducted and where the abduction took place inside the haunted mansion.60 Min Play Time.A playful mystery adventure that brings Scooby-Doo charm to the classic CLUE gameplay.
In CLUE®: Diary of a Wimpy Kid, Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out! Take on the roles of Greg, his family, and friends to figure out WHERE Manny has wandered off, WHO he's with, and WHAT distracted him!.WHERE'S MANNY? Greg Heffley has lost sight of his little brother Manny, and it's up to you to help recover the toddler before time runs out!.Dimensions: 15.88in x 10.57in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing Manny's possible distractions - The Cheese, Greg's Journal, Manny's Pacifier, Ladybug Cellphone, The Pig, Manny's Training Potty.2-6 Players.60+ Minute Play Time.Join your favorite "Wimpy Kid" from Jeff Kinney's popular book series to solve the mystery and win this custom illustrated version of the classic mystery game!
In CLUE®: Naruto, a Jonin from a neighboring village has been slain by a mysterious villain, framing the resident ninjas of Hidden Leaf Village. Take on the roles of Naruto and his closest friends to determine WHO from the Akatsuki is the murderer, WHAT weapon was use, and WHERE they are hiding to prevent a Shinobi war!.Use your ninja-like skills to help solve the mystery. In this version of CLUE, A jonin from another village has been murdered while visiting the Hidden Leaf Village and the villain behind the murder has tried to pin it on the Ninjas of Hidden Leaf Village!.Dimensions: 15.75in x 10.50in.Materials: 80% paper/cardboard, 10% plastic, 10% zinc.Featuring 6 custom sculpted tokens representing the weapons that may have been used to murder the visiting Kage – Chakra Blades, Shuriken, Kunai, Sword, Paper Bomb, and Nunchaku..2-6 Players.60+ Minute Play Time.Use critical deduction skills to defend your fellow ninjas in this animated take on the classic mystery game!
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In The Scholastic Brainiac Game, players spin the SMART Spinner, then compete to answer questions in five subject areas: Science, Math, Arts, Reading, and The World. Each Question Card has six different questions tailored to grades 1 to 6, so that players answer questions corresponding to their grade levels. The first player to fill his or her brain with SMART Tokens wins!.Encourages Science, Math, Arts, and Reading skills.2-4 players.Grades 1-6.Brain teasing game.Each Question Card has six different questions tailored to grades 1 to 6
Richard Scarry Seek and Find Game is fun for 2-4 players. Preschoolers race around Busytown to seek and find their items on the 40" long Busytown game board. Be the first to ring the bell and win the card. Collect 5 seek and find cards to win the game! Players compete to find objects hidden on the jumbo 40-inch long gameboard. Features two levels of play for both younger and older players. Jumbo Game Board, 112 Playing Cards (50 Level 1 Seek and Find Cards, 50 Level 2 Seek and Find Cards, 12 Goldbug Cards), Spinner, Bell, 4 Character Pawns with Bases, Instructions.Encourages hand-eye coordination, quick thinking, matching skills.2-4 players.3+ years.40" long Busytown game board.Preschoolers race around Busytown to seek and find their items on the 40" long Busytown game board.Be the first to ring the bell and win the card. Collect 5 seek and find cards to win the game!.This game is just like the popular Richard Scarry books. As you race around Busytown you will seek and find beloved book characters and items from the town square, airport, farm, beach or playground!.Two levels of game play offers something for all ages..Jumbo Game Board, 112 Playing Cards (50 Level 1 Seek and Find Cards, 50 Level 2 Seek and Find Cards, 12 Goldbug Cards), Spinner, Bell, 4 Character Pawns with Bases, Instructions
From SmartGames, the worldwide leader in single player puzzle games, comes Trucky 3. Flex your logic muscles by filling the three trucks using geometric block pieces, but make sure that none of the trucks are overflowing! Choose from challenges using one, two, or three trucks and different blocks as shown in the included booklet. With simple challenges for inexperienced builders to complex puzzles that will challenge skilled players, Trucky 3 is a fun, award-winning way to develop logical thinking skills and spatial reasoning abilities..Develop logical thinking skills and spatial reasoning abilities.Can be played alone or with a friend.Age group and grade: Ages 3+.Toddlers initially play with the trucks, loading them up and emptying them, and driving them around like a toy car.Kids who are a bit older play the game, working through the 48 exciting challenges that are easy at first, then gradually get more and more difficult.Trucky 3, first a toy. . . then a game.Small parts. Not for children under 3 yrs..From SmartGames, the worldwide leader in single player puzzle games, comes Trucky 3
Educational Insights® Super sleuth vocabulary game includes 184 cards in 4 case categories, 16 lucky/bad luck cards, 4 category dividers, secret answer decoder & 48 super sleuth badge tokens. Game is recommended for children of age 8 yrs and above..Age group and grade: Ages 8 years and up and grades 3rd and up.No. of players: 2-4.Includes 184 cards in 4 case categories, 16 lucky break and bad luck cards, 4 category dividers, secret answer decoder, 48 super sleuth badge tokens and instruction guide.Size: 2 3/4"(H) x 4"(W) card, 1 1/2"(H) x 1"(W) badges, 1 1/8"(H) x 2 3/4"(W) decoder card.Teaches synonyms, antonyms, homophones and multiple-meaning words.How to play - read the clue card, answer the question aloud, use the decoder to check your answer, look out for lucky break and bad luck cards.How to play - collect a badge for each correct answer - the first player to collect three badges from each category wins.Crack the codes and solve 180+ vocabulary mysteries.Familiarizes students with standardized-test format.Students take turns answering questions and solving mystery cards to earn badges in each of four categories - synonyms, antonyms, homophones and multiple-meaning words.Detective-themed vocabulary game.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Super sleuth vocabulary game allows students to take turns by answering questions for earning badges and teaches synonyms, antonyms, homophones, multiple-meaning words.
It's the Hasbro Guess Who? game, the original guessing game. This game goes back to the tabletop-style boards, styled after the original, rather than handheld boards. Each player chooses a mystery character and then using yes or no questions, they try to figure out the other player's mystery character. When they think they know who their opponent's mystery character is, players make a guess. If the guess is wrong, that player loses the game. Players can also challenge opponents to a series of games in the championship series, where the first player to win five games is the Guess Who? champion..Original guessing game goes back to the tabletop-style boards.Comes multicolored.Players try to guess each other's mystery character.Features tabletop game boards and game pieces.Recommended for ages six and up.Box includes: two game boards, 48 face cards, 24 mystery cards, 10 scoring pegs, and instructions.Designed for two players.Adult assembly required
In the Spin & Seek ABC Game, children explore the alphabet and learn the difference between big and little letters. Players spin the spinner and seek matching letters with images inspired by The World of Eric Carle. The World of Eric Carle encourages playful learning. With The Very Hungry Caterpillar as its centerpiece, the brand has touched the lives of children around the world for three generations through Eric Carle's timeless stories and vibrant artwork. Game includes: game board, spinner, 52 image cards, 4 playing pieces, and instructions. For 2 to 4 players, ages 3 and up..Learning Game.Multicolor, Paper/Plastic.Size: 8.5" X 10.5" X 2".Recommended For Ages 3+ Years
Inside this bright box, you'll find 10 stories featuring four to eight sentences per page with words containing short and long vowels, blends and digraphs, vowel teams, and controlled r. Includes instant comprehension questions and a tip-filled family guide. That's everything you need to set the stage for a lifetime of reading success!.6-8 years & Grade 1-3.Published by Scholastic Teaching Solutions.9781546108207.Has a Parent guide and mini workbook.16 full-color, 16-page books.Everything you need to set the stage for a lifetime of reading success!.Inside this bright box, you'll find 10 stories featuring four to eight sentences per page with words containing short and long vowels, blends and digraphs, vowel teams, and controlled..Take children to the next level as readers with this exciting set of highly decodable mystery tales.Take children to the next level as readers with this exciting set of highly decodable mystery tales!
In The RACE ACROSS THE USA Game, players race across the USA to be the first to visit six states, answer geography questions, then get back to their home states to win the game! Players can use the game board for clues to answer questions and win state cards. Questions are geared to each player's own grade level, so kids 8 and up from different grades can play together on an even field. University Games is proud to be partnering with Scholastic Inc. for their first line of proprietary games. Challenges from their workbooks come to life in fun and engaging game play! For 2-4 players ages 8 and up. Contents: Game Board, 220 Question Cards, 50 State Cards, 4 score cards, 4 Airplane Pawns, 1 Die, and Instructions..Learn about Geography.2-4 players.Ages 8 and up.Have fun learning about the states!.First player to cross 6 states and return home wins!.Different grade levels can play together on an even playing field
Inside this bright box, you'll find 50 books (5 x 10 titles) that are perfect for group learning. Each story features four to eight sentences per page with words containing short and long vowels, blends and digraphs, vowel teams, and controlled r. Includes instant comprehension questions and a tip-filled teaching guide with skill-building reproducibles. Just right for growing readers!.6-8 years & Grade 1-3.Published by Scholastic Teaching Solutions.9781546108191.Inside this bright box, you'll find 50 books (5 x 10 titles) that are perfect for group learning.24-page teaching guide.Sturdy storage unit.Includes instant comprehension questions and a tip-filled teaching guide with skill-building reproducibles.Take students to the next level as readers with this exciting set of highly decodable mystery tales!
Seek-a-Boo! "Where's the duck?" "Can you find the apple?" This fun activity game helps young children learn the names of colors, shapes, animals, foods and more while seeking and finding each match. Includes 36 large, round "Seek Me" photo cards to scatter face down around the room, and 36 matching "Find Me" cards for a parent or teacher to call out. Includes a special guide for parents with game play variations for younger and older children. For 2 or more players. Ages 18 months and up..36 large, round "Seek Me" and "Find Me" cards for color, shapes, animal, food and more matching games..36 large, round matching game cards for children..Cards shapes in bright colors..Ages 18 months and up.
Let's learn about numbers from 1 to 20 with I Spy Match It! Numbers! Each puzzle card has two pieces: the numeral and objects reflecting that number or the same number of objects to count. Look around and "spy" for the objects that match the number and by simply matching the pieces together, children will learn to recognize the numeral and develop their counting skills. The puzzles are self-correcting and include 20 puzzle sets. Recommended for ages 4+ years..DEVELOP EARLY MATH SKILLS: The fun puzzle pairs make it easy and fun to develop basic mathematical abilities and become familiar with number shapes and counting. This is a fun way to increase awareness of mathematical concepts and develop the child's interest in numbers..CONVENIENT SIZE: The compact storage tin keeps pieces organized and is perfect for home, classroom, or on-the-go play..BUILT FOR LITTLE HANDS: Features 20 self-correcting puzzle pairs crafted from thick, durable cardboard to encourage hand-eye coordination and support fine motor skill development..IDEAL PREPARATION FOR SCHOOL: The puzzles are a perfect introduction to the early math skills they will encounter at school. They also strengthen the child's developing concentration skills and build focus, which will help them with the transition into education..LEARN TOGETHER & BOOST SOCIAL SKILLS: Learning together while playing games makes learning a fun, collaborative experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns, sharing and helping each other..ENCOURAGE CONFIDENCE IN LITERACY: Learning to read can be a daunting process, but games like Match It! are a friendly, enjoyable introduction to literacy which can provide a completely transformation boost of confidence. This can help any child to feel more positive and confident when approaching literacy tasks..Turn early number skills into a playful adventure with I Spy Match It! Numbers by The Learning Journey International!
Educational Insights® Raccoon Rumpus™ Game helps masked bandits get dressed and the one who collects the most costumes wins. Game is recommended for children of ages 3 yrs and above and is played by 2 - 4 players..Age group and grade: Ages 3 years and up and grades PreK and up.No. of players: 2-4.Includes 4 raccoon cards, 20 costume cards, 1 jumbo color die, 1 jumbo costume die and game guide.Size: 5"(H) x 3"(W) card.A game of costumes, critters, memory and matching.How to play - take turns rolling the jumbo color die and jumbo costume die and searching the costume cards for a match, place the matching costume card on your raccoon.How to play - watch out for the underwear or you'll lose all your costumes, roll a rainbow and pick any costume you want and collect 5 costume cards first and you win.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Raccoon Rumpus™ Game is a game of costumes, critters, memory and includes 4 raccoon cards, 20 costume cards, 1 jumbo color die and 1 jumbo costume die.
These six board games teach letter-sound correspondence and early word building using three and four letter words with focus on initial sounds, medial sounds, and final sounds. Ideal for small groups, each game reinforces the phonemic awareness operations of isolating, blending, and segmenting. Six games on heavy cardboard with all the spinners, dice, counters and answer cards needed. Gameboards are 11 x 17 inches..Teach Letter-Sound Correspondence And Early Word Building With Focus On Sounds.Games Reinforce Phonemic Awareness Operations Of Isolating, Blending, And Segmenting.Six Games On Heavy Cardboard With All The Spinners, Dice, Counters And Answer Cards Needed.Game Boards Are 11 X 17 Inches.CVC spelling board game is teach letter-sound correspondence and early word building using three and four letter words with focus on initial sounds, medial sounds, and final sounds.
The Educational Insights Kanoodle Pyramid features an oversize pyramid-shaped multiplayer tabletop board and unique geometric pieces that fit together to solve 200 2D and 3D puzzles..Brain-bending, color-mixing puzzle game of logic and reasoning.Recommended for ages seven and up.Package includes: extra-large board (doubles as storage), nine puzzle pieces (200 2D and 3D puzzles), and puzzle guide.Enhances problem-solving skills, develops spatial reasoning, and encourages critical thinking.Warning: choking hazard; due to small parts, not recommended for children under three
Learning vocabulary and rhymes has never been this much fun! I Spy Match It! Rhyme includes a colorful set of rhyming puzzle cards that provide children with an excellent introduction to rhyming words and basic vocabulary. The puzzle cards feature 20 pairs of rhyming words and pictures. They are also self-correcting, only cards with the correct answer will fit together, a fun way to learn basic rhymes. Recommended for ages 4+ years..LEARN ABOUT RHYMES: This bright collection of two-piece puzzles aimed at children ages 4 and up is a perfect introduction to rhyming words, helping to build a foundation for literacy skills..CONVENIENT SIZE: The compact storage tin keeps pieces organized and is perfect for home, classroom, or on-the-go play..BUILT FOR LITTLE HANDS: Features 20 self-correcting puzzle pairs crafted from thick, durable cardboard to encourage hand-eye coordination and support fine motor skill development..IDEAL PREPARATION FOR SCHOOL: The puzzles are a perfect introduction to the early language skills they will encounter at school. They also strengthen the child's developing concentration skills and build focus, which will help them with the transition into education..LEARN TOGETHER & BOOST SOCIAL SKILLS: Learning together while playing games makes learning a fun, collaborative experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns, sharing and helping each other..ENCOURAGE CONFIDENCE IN LITERACY: Learning to read can be a daunting process, but games like Match It! are a friendly, enjoyable introduction to literacy which can provide a completely transformation boost of confidence. This can help any child to feel more positive and confident when approaching literacy tasks..Discover the joy of learning rhymes while building essential vocabulary with I Spy Match It! Rhyme from The Learning Journey International!
Become the ultimate Kanoodle champion. The Educational Insights addition to the viral line of puzzle games boasts 500 puzzle challenges (2D and 3D) and a built-in battery-powered timer..Addition to the viral line of puzzle games offering 500 puzzle challenges (2D and 3D).Recommended for children ages seven and up.Helps build critical thinking, spatial reasoning, and memory skills.Package contents: 12 metallic-finish Kanoodle pieces, battery-powered timer, and guide.Requires two AAA batteries (not included).Warning: choking hazard due to small parts; not recommended for children under three.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!