Interactive Spinner Games
9 resultsIn the Spin & Seek ABC Game, children explore the alphabet and learn the difference between big and little letters. Players spin the spinner and seek matching letters with images inspired by The World of Eric Carle. The World of Eric Carle encourages playful learning. With The Very Hungry Caterpillar as its centerpiece, the brand has touched the lives of children around the world for three generations through Eric Carle's timeless stories and vibrant artwork. Game includes: game board, spinner, 52 image cards, 4 playing pieces, and instructions. For 2 to 4 players, ages 3 and up..Learning Game.Multicolor, Paper/Plastic.Size: 8.5" X 10.5" X 2".Recommended For Ages 3+ Years
Educational Insights Jumbo magnetic spinner is ideal for all grades and transforms white board into an interactive whole-class game space. Spinner features teacher guide with 16 classroom management, language arts and other activity suggestions..Age group and grade: All grades.Includes jumbo 16" magnetic spinner, 3 double-sided write-on/wipe-off cards, teacher guide with 16 classroom management, math, language arts, readiness, and other activity suggestions.From a classroom management tool to subject-specific games, the jumbo magnetic spinner gets Kid's on their feet and participating.Transform your white board into an interactive, whole-class game space.Simply place the spinner on your white board and use your dry-erase markers to create games and activities you need the possibilities are limitless.Contains small parts, not for children under 3 years.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!.Jumbo magnetic spinner gets Kid's on their feet and participating and transform your whiteboard into an interactive, whole-class game space.
Educational Insights SpinZone Magnetic whiteboard spinner allows kids to add a fun spin for classroom activities. 11" Spinner turns white board into a custom game for the whole class..Add a fun spin to your classroom activities.Contains small parts, not for children under 3 years.Use these three giant 11" spinners to turn your whiteboard into a custom game or activity for the whole class.Draw a circle, write in content, attach a spinner, and play! Patent pending.11" magnetic whiteboard spinners add a fun spin to classroom activities.
One of the most flexible manipulatives for creating random events for math games and activities such as probability experiments. 4" square plastic with a free-spinning, metal, arrow spinner. Each set of Six-Color Spinners includes 5 write on/wipe off plastic spinners with 6 colored sections. Sold as 3 sets for a total of 15 spinners..A HANDY RESOURCE -- Replace lost or broken board game spinners with these practical tools. Or, incorporate Six Color Spinners into home, school or daycare lessons..Suggested age: 6-13 years.MANY APPLICATIONS -- Use Six Color Spinners to create your own games or make decisions. These write on/wipe off spinners are an easy way to assign chores, choose a dinner location or pick the next player..Bundle contains: 15 Spinners.BUILT TO LAST -- Six Color Spinners are made of durable plastic meant to withstand hours of game time..SIX BRIGHT COLORS -- Use the colored sections to help kids visualize probability and random events. For younger kids, use the spinners to create engaging color, letter or number games!.A SIZE FOR ANY SETUP -- At 4", Six Color Spinners fit perfectly on tables and desks for any game environment. A great size for circle time, group games or individual use.
Your students will spin their way to multiplication mastery! The Multiplication Spinners are like flashcards, only better. They're fun. They're interactive. And you won't ever run out of problems. Your students simply spin the arrows to create an endless array of multiplication problems. Great for quizzing a partner. Excellent for generating problems to build with manipulatives. Watch your students work their way up to multiple-digits problems with multiple spins. Sold as a pack of 12 spinners..Students spin the arrows to create an endless array of multiplication problems.Suggested age: 7-11 years.Your students will spin their way to multiplication mastery!.Bundle contains: 12 Spinner Boards.Materials: Paper, Metal.Use like flashcards to practice multiplication facts or quiz a partner
Blank, transparent spinners are easy to design with write-on/wipe-off markers or vis-a-vis pens. 4" square plastic with a free-spinning, plastic arrow spinner. Note: The spinners have a protective blue film on them to prevent scratching during shipping. Please remove the protective film before use. Each set includes 5 spinners. Sold as 3 sets for a total of 15 spinners..Watch probability in action. Conduct probability experiments, collect data and learn about ratios. Children will be fascinated by the randomness of the spinner!.Suggested age: 6-13 years.Design your own games. Create a simple yes/no spinner or segment the spinner into numbers or colors for use in a game... they are a useful, flexible learning tool..Bundle contains: 15 Spinners.Materials: Plastic.Encourage student participation. Students can spin to take turns answering questions, reading out loud or performing classroom duties..Use wet-erase or permanent markers to divide, label and customize..Use with a overhead projector for classroom demonstration or for activities on a light panel.
In The Scholastic Brainiac Game, players spin the SMART Spinner, then compete to answer questions in five subject areas: Science, Math, Arts, Reading, and The World. Each Question Card has six different questions tailored to grades 1 to 6, so that players answer questions corresponding to their grade levels. The first player to fill his or her brain with SMART Tokens wins!.Encourages Science, Math, Arts, and Reading skills.2-4 players.Grades 1-6.Brain teasing game.Each Question Card has six different questions tailored to grades 1 to 6
Players spin the spinner and use the Sophie squeezer to pick up a shell with a matching pattern. The first player to collect one shell of each pattern wins! 2-4 players..Seashell Scramble™ pattern-matching.Assorted, cardboard and plastic.13.5" X 12.0".Ages 3-6.Includes: Sophie the Otter squeezer, 20 shells in 5 patterns, spinner, and 4 shell snack mats.For 2-4 players.Develops critical pre-reading and strategic thinking skills.Enhances fine motor skills and hand-eye coordination.Promotes sharing and turn taking.Helps develop social skills.Small parts, not for children under 3 years
Hop into family game night with the Educational Insights Pop Pop Bunny Hop color-matching memory game that's fun for every bunny. Spin the spinner and place a matching-color bunny in the carrot patch launcher. If it pops, you keep it. If it doesn't, put it back in the garden. The first player to collect a bunny in every color wins. Includes a game board (packaging is the part of play), carrot patch launcher with spinner, 20 bunnies in four different colors, four player cards, and a game guide..Hop into family game night with this color-matching memory game.Recommended for children ages three and up.Helps build color recognition, fine motor, and memory skills.Package contents: game board, carrot patch launcher with spinner, 20 bunnies in four different colors, four player cards, and game guide.Spin the spinner and place a matching-color bunny in the carrot patch launcher