Toy Card Games
67 resultsEach Round of Second Thoughts is a hilarious high-speed attempt to stump the other team. Both teams create a list of 5 words using letters revealed from the colored dice... the amount of time it takes your team to create the list is exactly how much time your opponents get to guess them!.An approachable and accessible family game where players make the content!.Two-team system makes for hectic and hilarious fun.6+ years.One main scorecard, two answer boards, 5 ten-sided dice, two erasable markers, two pawns, two sand-timers.Clever system of clue-creation means you never play the same game twice.Easy to learn and play within minutes
Embark on an adventurous escape game where no reading is required! At each level of your adventure, choose the place you want to explore by picking between bubbles. Find the card that matches your bubble, flip it over and discover the new scenery to select your next bubble. This game includes 3 fun adventures (Pirate Island, Hide-and-seek at School and The Fairgrounds) with different objectives to complete your journeys!.An escape game for kids!.For ages 4+ and for grades PK+..Package contains: 80 Cards, 1 Travel Bag, Illustrated Rules.Creativity, Memory.Educational Games.Learning.Go on an adventure one bubble at a time with the Blue Orange Games Bubble Stories!
Match It! Mathematics Memory is a fun memory game that will challenge problem solving and develop memory skills in young children as they try to find a pair of matching cards that complete the equation. Bright, colorful illustrations help children learn basic addition and subtraction. Ages 3-6 years..GAIN EARLY MATHEMATICS SKILLS – The Match It! Memory Mathematics game introduces early math skills including number recognition and basic addition and subtraction..LEARN TOGETHER– Learning together while playing games makes learning a fun experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns..Ages 3-6 years..20 Pair Matching Cards.Dimension: 7.87 x 2.36 x 7.87.BOOST MEMORY SKILLS – Memory skills improve with practice. This game requires the child to remember the location of previous puzzle pieces so that they can match them up to form the correct match..IMPROVE FOCUS – Playing the Memory game competitively can provide an extra boost of focus, encouraging children to concentrate on the task at hand while they play..ENCOURAGE CONFIDENCE – Learning mathematics can be a daunting process, but games are a friendly, enjoyable introduction to basic skills your child needs before moving on to more complex mathematics..Match It! Mathematics Memory is a fun game that helps children develop early math skills, improve memory, boost social skills, and encourage focus and confidence in basic addition and subtraction through engaging, colorful matching activities.
It's fun, it's challenging, it's exciting, it's Sequence! Play a card from your hand, and place a chip on a corresponding space on the game board. When you have five in a row, it's a Sequence. Learn to block your opponents or remove their chips, and watch out for the Jacks - they're wild! With a little strategy and luck, you'll be a winner. For 2-12 players, ages 7 and up..Strategy Game.Players: 2-12.7+ years/Grade 2-12.Folding Game Board, 2 Decks of Sequence Playing Cards, 135 Playing Chips, Complete Instructions.10.4" x 8.1" x 2.2".Play a card from your hand, and place a chip on a corresponding space on the game board - when you have five in a row, it's a Sequence.Each player or team tries to score the required number of five-card sequences before their opponents.Exciting gameplay develops STEM skills like strategy
Fill in the Bleep is the single answer card game that creates a thousand laughs. Players are dealt BLEEP cards and are presented a sentence with a missing word. Players then fill in the blank with their best BLEEP card based on the die roll, (Funniest, Quirkiest, Choice). The dealer will then Fill in the BLEEP with the best submission. But beware of action cards that can change the game in an instant. Be the first to get rid of all of your BLEEP cards and you WIN! Fill in the BLEEP will bring brow raising, crazy, zany far out fun..Type of Product: General Learning/Card Games.Color: Multi Color.Dimensions: 1 x 15
Edupress Students will love becoming math detectives! Players earn points for solving math mysteries in this entertaining and educational game. In each round, players read about a crime committed and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent, if the math is incorrect, the suspect is guilty of the crime. Each game requires players to use multiple grade-level math skills. Includes 40 math mysteries. The game can be played with 2-4 players and includes ideas for turning the game into a quick-and-easy math center. Set of 200 cards and directions. Aligned with Common Core and State Standards. Supports requirements of Title I and other federally funded programs..Usage ideas: Players are required to use multiple grade level math skills to solve the crimes.Number of players: 2 - 4.Age group and grade: Ages 6 - 8 and grades 3rd.Includes 40 math mysteries in each game.Students will love becoming math detectives.Players earn points for solving math mysteries in these entertaining and educational games.In each round, players read about a crime committed, and each player receives a suspect's alibi.Players must determine whether the math in their suspect's alibi is correct or not.If the math is correct, the suspect is innocent - if the math is incorrect, the suspect is guilty.Skills covered: Addition/subtraction, multiplication/division, fractions/decimals/percentages, place value: Base 10; inverse relationships, estimating, 2 - and 3 - dimensional shapes, shapes and more.Type of game: Math learning games.Award winner (type): Technology and learning award of excellence.Set of 200 cards and directions.Players are required to use multiple grade-level math skills to solve the crimes.Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals; Numerical Patterns; Inverse Relationships; Estimating; and more!.Mathological liar game for grades 3 where players are required to use multiple grade level math skills to solve the crimes.
The jumpy bumpy word game where the vowels have a mind of their own! When the Vowel Device settles on a vowel, all players race to create a word. Can you create a word before the vowels go crazy again? Be the player with the most Cards at the end of the game to win!.Create words based on what Vowel lands on.2 to 6 players.Ages 8+.Chaotic all play with vowels and letters - can you shout out a word before it's too late?.Multiple ways to play - perfect for all ages and generations..35 Cards, Movement Card, Game Die, Electronic Device, Instructions.The jumpy bumpy word game where the vowels have a mind of their own
Get your tentacles ready for a freaky fish frenzy! Roll the dice and snatch matching sea creatures with the suction cup on the end of your squiddy octopus arm! Match by color or match by kind, but snatch 'em up quick! If you catch the most, have a fit! You win Tentacle Tantrum!.Encourages hand-eye coordination, quick thinking, matching skills.2 or more players.3+ years.Unique game of matching sea creatures by color, shape, or both.Arrange the sea creature tiles into a grid.One die is printed with colors, the other is printed with sea creature shapes.6 Tentacles, 2 dice, 72 Sea Creature Tiles, Rule Sheet
Learning Resources® Pop for addition and subtraction game includes 90 math-fact cards, 10 pop cards, spinner and guide. Game has two levels of play and three game variations for 2 - 4 players..Age details: Grades 1st - 5th / ages 6+.Players: 2 - 4.Fast-paced game lets you spin to practice basic facts keep the gumballs for right answers.Includes: 90 math-fact cards (1 - 10), 10 POP cards, spinner and guide (printed on box).Learning Resources® Pop for addition and subtraction game helps in developing knowledge about basic math concepts and is recommended for children above 6 yrs.
Match It! Memory - Alphabet is a fun alphabet themed memory game that will challenge problem solving and develop memory skills in young children as they try to find a pair of matching letter cards. Bright, colorful illustrations teach the upper and lower case letters of the alphabet. This game encourages interaction between parent and child. Match It! Alphabet Memory game is a great family game for all ages. Ages 3-6 years..GAIN EARLY READING SKILLS – The Alphabet Memory game introduces early reading skills including letter recognition, letter sounds and the difference in upper and lower-case letters..LEARN TOGETHER– Learning together while playing games makes learning a fun experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns..Ages 3-6 years..20 Pair Matching Cards.Dimension: 7.87 x 2.36 x 7.87.BOOST MEMORY SKILLS – Memory skills improve with practice. This game requires the child to remember the location of previous puzzle pieces so that they can match them up to form the correct match..IMPROVE FOCUS – Playing the Alphabet Memory game competitively can provide an extra boost of focus, encouraging children to concentrate on the task at hand while they play..ENCOURAGE CONFIDENCE IN LITERACY – Learning to read can be a daunting process, but games are a friendly, enjoyable introduction to literacy which can provide a great boost of confidence..Match It! Memory - Alphabet is a fun game that helps children develop early reading skills, improve memory, and boost social skills by matching upper and lower case letters, while also encouraging focus and confidence in literacy.
Idiom Addict is the party game that challenges players to decipher idioms and common phrases. Guess the most idioms and synonyms to be the first to cross the finish line and win!.Sleek and smart language game based on reworded idioms and phrases.2-4 players.6+ years.Perfect for both language-lovers and language-learners.Can be enjoyed as a formal game or brainy exercise.Includes hundreds of wordy challenges for replayability.Gameboard, 4 pawns, 400 double-sided cards containing 2400 total clues, timer
Pig goes with Pig... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Game includes 50 Cards - 25 matched pairs. 2 - 6 players. Pre-K and Up..Photographic memory matching.2-6 players.3+ years.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs..50 cards - 25 Matched pairs of adorable farm animals cards to play the classic memory game.No reading required but cards include name of the pictured farm animal for an early sight-reading game.New photographic twist on the original memory game makes a perfect travel game for kids
Didax® "Bullies, victims and bystanders" Game measures 20" x 20" and is ideal for grades 1 - 6. Game comes with 54 playing cards, board, 6 pawns as well as 1 die and is designed specially to raise a child's awareness against bullying..Age group and grade: Ages 7+ and grades 1st - 6th.Size: 20"(W) x 20"(L).Theme/design: Bullies victims and bystanders.Children are encouraged to model good behavior on how to overcome bullying.Includes game board, 54 playing cards, 6 pawns and 1 die.An excellent new game designed to raise a child's awareness of bullying.Every incident card has been weighted based on the severity of the bullying so that children can see how harmful this behavior is.Now, after a bullying incident, teachers can invite those involved to play the game together in an effort to understand what it is like to be bullied and how to prevent future incidences of bullying.Cards can also be used as discussion points with children to explain why different behaviors are positive or negative.2-6 players.CHOKING HAZARD: Small parts. Not for children under 3 yrs..Weighted based on the severity of the bullying so that children can see how harmful this behavior is.Invite students to understand what it's like to be bullied/prevent future incidences of bullying.Bullies, victims and bystanders game where children are encouraged to model good behavior on how to overcome bullying.
Learning will be out of this world with the Match It! Space Bingo game. By matching the picture word cards on the playing boards, children will enjoy learning about things found in space. Space Bingo includes four double sided game boards, 36 picture word cards and suggestions for different ways to play the game. For two to four players. Ages 3-6 years..The wonderfully bright photo illustrations and matching words in the game are a great way to increase your child's vocabulary..Match It! Bingo - Space can be played with 2 -4 players, your child can challenge a friend or the whole family can join in..For ages 3-6 years and grades VPK-1st..Space Bingo includes four double sided game boards, 36 picture word cards and suggestions for different ways to play the game..Product Dimensions: 9.50"x8.00"x0.10".Match It! Bingo - Space is a fantastic way of improving a child's attention span. The competitive edge helps to keep them motivated, making improving these vital transferable skills a lot of fun..Matching the pictures to the words provides a real boost to your child's confidence about their growing literacy. Feeling more positive about their ability to recognize words can be the key..Match It! Space Bingo is designed to assist young children with object and word recognition and is perfect for beginning readers.
Learning Resources® I Sea 10!™ Game allows students to easily understand basic mathematical concepts. Game includes 90 number cards and 10 shark cards in a box measuring 6" x 3 1/2" x 3 1/2"..Age details: Grades 1+/ ages 6+.Dimensions: 6"(H) x 3 1/2"(W) x 3 1/2"(L).Players: 10.Players take turns flipping cards to show numbers and shout out I see 10! when they see combinations of numbers that together make 10.Collect the most 10s and win.Perfect for at-home or classroom.Includes: 100 cards (90 number cards, 10 shark cards).Learning Resources® I Sea 10!™ Game helps students to improve adding as well as counting skills and is recommended for children above 6 yrs.
Learning Resources Pop For Blends Game helps to build a word with that beginning blend or digraph and is ideal for grade 1+/6+ yrs..Age details: Grades 1+ / ages 6+.Dimensions: 6 1/4"(H) x 3"(W) x 3"(L).Players: 2 - 4.Includes: 92 blend cards, 8 POP cards, spinner and guide (printed on box)
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Best selling version of the classic Not It! line.Portable packaging makes this a great on-the-go game.Completely self-contained with a dice and deck holder built into the unit
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Original version of the Not It! line with a whimsical, fantasy-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Completely self-contained with a dice and deck holder built into the unit.Newest version of the classic Not It! line with a playful animal-inspired design.Portable packaging makes this a great on-the-go game.Dice Tower, 36 cards, 3 dice, Instructions