Educational Card Games
76 resultsKey Education "How Do You Feel?" Board game of 4 players and 30 cards is ideal for age group of 4 and above. Game with 5 boards features lamination for durability, cleanliness and is ideal for early learning at home or at school..Ages 4+.5 game boards and 30 cards.Laminated for durability and cleanliness.Perfect for early learning at home and at school.Perfect for up to 4 players.Learn to identify emotions by completing a facial expression puzzle.Learn to identify emotions by completing a facial expression puzzle.
Get ready to shuffle, count, and play! With a numbery twist on popular card games like Go Fish, Old Maid, and more, children will love playing and learning with their favorite Numberblocks friends. These cards offer a playful and engaging way to practice early math skills- making learning a blast! The included 54 oversized cards are sized for little hands. Rules for 6 games are included in the Activity Guide. These cards feature Numberblocks Zero to Ten (4 each), and Number Friends Blockzee (4 each), Big Tum (4 each), and the Terrible Twos (2 each). As your little one works from preschool to kindergarten, these Numberblocks Playing Cards are a great way to make learning fun and help with the transition..Join all the numbery fun as you play along with Numberblocks One to Ten and friends in Numberblocks Playing Cards!.Packed with opportunities to practice early math concepts, this versatile set features beloved characters from the global hit TV series on oversized playing cards designed for little hands..FUN COUNTING TOYS: Children will delight in familiar game play and discover new ways to learn as they identify, compare, sequence, and add numbers again and again..hand2mind Numberblocks Playing Cards
Mini mathematicians can practice addition, subtraction, multiplication, and division all on their own with this Educational Insights Math Whiz electronic mathematics game featuring eight increasingly difficult levels and three modes, including Drill Mode, Challenge Mode, and Calculator Mode. Bonus: this game converts to a full-function classroom calculator!.Mini mathematicians can practice addition, subtraction, multiplication, and division with this electronic flash card game.Recommended for ages six and up.Spark more confidence: boost confidence with a core learning toy that builds the skills kids need for school success.Requires two AAA batteries (not included).Dimensions: 7.5"H x 8.5"W x 2.3"D.Three modes of play: Drill Mode features a progressively more difficult sequence of problems; Challenge Mode is a numbers elimination game; and Calculator Mode converts this game to a full-function classroom calculator.Kids can practice their math facts in the car, on the plane, at the doctor's office, or at the restaurant.Handheld for convenient use.Warning: choking hazard; due to small parts, not recommended for children under three.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyondāthey're classroom must-haves!
The CVC Toolbox is a handy tool for building CVC words. Includes 70 tri-blocks covering beginning, middle and final sounds as well as 30 word building cards with real photography..Contains 70 tri-blocks that cover beginning, middle, final sounds.Teaches word building with 30 word cards.Cards use real photography, vibrant, fun images.Build loads of different words for common nouns.Handy tool box for building CVC words
A game of tactical tracking and speed.Card game.Ages 6 years and up.Grade: 1+.Dimensions: 8"(H) X 8"(L).Use strategy, critical thinking and a keen eye to find the path connecting two blocks, then recreate the path as fast as you can with your own pieces.Encourages problem-solving and perseverance.Three levels of play for various ages and abilities.Warning: Chocking hazard small parts, not for children under 3 yrs.Includes 44 pieces, 25 double-sided pattern cards and activity guide
A practical learning tool for any classroom! Teach card games or probability with this giant-sized deck. Cards are coated for durability. Set of 52 traditional playing cards includes two jokers. Each card measures 4.50" x 6.75". Sold as 2 sets of giant playing cards..Educational Learning Game.Players: 1-4.5-12 years/Grade K-6.Includes 2 Giant Playing Card Sets.Measures 4.50" x 6.75"
This standard size deck of playing cards is printed with Ten Frames to help students to see the different combinations that make 10 and to internalize the value of these numbers and their relationships. Playing cards can be used with large groups, small groups, partners, individuals or in centers. Contents: 46 cards: 4 sets of Ten Frame cards (dots with frames) for 0-10. Suggested activities included..Helps students in counting, counting on, addition and subtraction..Playing cards can be used with large groups, small groups, partners, individuals or in centers..Includes instructions for playing Let's Make Ten, I Spy a Sum, Ten Frame War, and Speed Sequence..Ten Frames are one of the most important materials to help student visualize the anchor number of 10.
Educational InsightsĀ® Super sleuth vocabulary game includes 184 cards in 4 case categories, 16 lucky/bad luck cards, 4 category dividers, secret answer decoder & 48 super sleuth badge tokens. Game is recommended for children of age 8 yrs and above..Age group and grade: Ages 8 years and up and grades 3rd and up.No. of players: 2-4.Includes 184 cards in 4 case categories, 16 lucky break and bad luck cards, 4 category dividers, secret answer decoder, 48 super sleuth badge tokens and instruction guide.Size: 2 3/4"(H) x 4"(W) card, 1 1/2"(H) x 1"(W) badges, 1 1/8"(H) x 2 3/4"(W) decoder card.Teaches synonyms, antonyms, homophones and multiple-meaning words.How to play - read the clue card, answer the question aloud, use the decoder to check your answer, look out for lucky break and bad luck cards.How to play - collect a badge for each correct answer - the first player to collect three badges from each category wins.Crack the codes and solve 180+ vocabulary mysteries.Familiarizes students with standardized-test format.Students take turns answering questions and solving mystery cards to earn badges in each of four categories - synonyms, antonyms, homophones and multiple-meaning words.Detective-themed vocabulary game.Warning choking hazard: Small parts, not for children under 3 years.Educational InsightsĀ® Super sleuth vocabulary game allows students to take turns by answering questions for earning badges and teaches synonyms, antonyms, homophones, multiple-meaning words.
50 Playing Card Activities is a set of 50 double-sided activity cards for teaching math skills with playing cards. Topics include: addition, subtraction, counting, number bonds, equivalence, skip counting, multiplication, division and probability. The front side provides teaching objectives, resources used and procedure. The other side provides visual examples. Math manipulatives used effectively throughout and presented in clear photography. Contains 50 double-sided activity cards and a contents card that can act as a check off list..Teach math skills with playing cards with 50 double sided activity cards.Grades 1-5.Teach symmetry, shapes, triangles, angles, area and fractions..Teaches mathematics mastery..Follows a developmental progression.Effective use of manipulatives..Junior Learning 50 Playing Cards Activities makes learning fun!
Learning Resources "Snap It Up Card" Game provides kids with hard-hitting practice in reading skills. Game consisting of 90 cards help players pick and pass cards as fast as they can to spell words..Age group and grade: Ages 6 - 9 and grades 1st - 3rd.Langauge: English.Format: Hardcover.Type: Card Games.Players pick and pass cards as fast as they can to spell words.It's fast it's crazy and it's so much fun, kids will want to play again and again.Exciting, fast-paced card game provides kids with hard-hitting practice in reading skills.Each game includes 90 cards.Number of pages: 90 cards.Snap it up word families fast-paced card game provides kids with hard-hitting practice in reading skills.
School Zone Publishing go fish alphabet game cards for grades preschool - 1 measuring 3.36" x 6.36" is suitable for young learners that helps to enhance eye-hand coordination and word-picture recognition..Parent card offers game instruction and activities.Age group and grade: Ages 4 - 6 years and grades Preschool - 1.Unique, colorful animal flash card illustrations, letters written in bold, block-style.Upper-and lowercase letters divided by adult and baby animals, thick, glossy cardstock.Rounded corners for easy sorting, 3 index cards for easy reference.Involve your child in these valuable pre-reading skills today and make school all the more enjoyable.Kids can have fun matching letters and creating words on their own.Involve your child in these valuable pre-reading skills today and make preschool, kindergarten and first grade all the more enjoyable.Includes 56 cards with storage box
Take your creative brain out for a spin with this Educational Insights Spindoodle fast-paced family game that turns as you doodle. Includes one spinning whiteboard with four increasingly difficult speeds, 100 double-sided clue cards with five categories: It's Alive, It's a Thing, It's a Place to Go, It's a Thing to Do, and It's Impossible, one dry-erase marker, eraser, 30-second timer, and game die..Painting game promotes creativity and artistic expression for ages eight and up.Comes in assorted colors.Dimensions: 9"H x 8.1"W x 2.02"D.Includes one spinning whiteboard with four increasingly difficult speeds, 100 double-sided clue cards with five categories, one dry-erase marker, eraser, 30-second timer, and game die.Encourages social skills and teamwork.Perfect for family game night and kids' parties.For four or more players
In The Scholastic Brainiac Game, players spin the SMART Spinner, then compete to answer questions in five subject areas: Science, Math, Arts, Reading, and The World. Each Question Card has six different questions tailored to grades 1 to 6, so that players answer questions corresponding to their grade levels. The first player to fill his or her brain with SMART Tokens wins!.Encourages Science, Math, Arts, and Reading skills.2-4 players.Grades 1-6.Brain teasing game.Each Question Card has six different questions tailored to grades 1 to 6
Build reading fluency and learn beginning sight words with hands-on, independent activities that let kids learn to read at their own pace. Reinforce foundational learning skills for children ages 4 and up with reading tools that can be used at home, on the go, or in the classroom. Set includes 36 double-sided cards (72 activities) and an interactive Hot Dots pen.At Educational Insights we've been helping kids learn through play for the last 60 years. We take pride in working with experts in distinct fieldsāfrom scientists to teachers to artistsāto ensure that our products are always the very best they can be. Our award-winning, best-selling toys and gamesāHot DotsĀ®, Design & DrillĀ®, PlayfoamĀ®, GeoSafariĀ®, KanoodleĀ®, BrainBoltĀ®, and moreāspark new interests, unleashing limitless possibilities and passions..HOW IT WORKS: Press the interactive Hot Dots pen to an answer dot and get feedback! The pen lights up green for correct answers, red for wrong answers, and play sounds (or mute option)..LEARN TO READ: Help kids read sight words with 72 activities focusing on teacher-approved, high-frequency words. Being able to spot and know sight words will improve reading fluency and speed.EDUCATIONAL CARD SET INCLUDES: 36 Double-sided cards (72 activities) and interactive Hot Dots pen. Ages 4+. Requires 2 AAA batteries (not included)
Educational Insights® Raccoon Rumpus⢠Game helps masked bandits get dressed and the one who collects the most costumes wins. Game is recommended for children of ages 3 yrs and above and is played by 2 - 4 players..Age group and grade: Ages 3 years and up and grades PreK and up.No. of players: 2-4.Includes 4 raccoon cards, 20 costume cards, 1 jumbo color die, 1 jumbo costume die and game guide.Size: 5"(H) x 3"(W) card.A game of costumes, critters, memory and matching.How to play - take turns rolling the jumbo color die and jumbo costume die and searching the costume cards for a match, place the matching costume card on your raccoon.How to play - watch out for the underwear or you'll lose all your costumes, roll a rainbow and pick any costume you want and collect 5 costume cards first and you win.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Raccoon Rumpus⢠Game is a game of costumes, critters, memory and includes 4 raccoon cards, 20 costume cards, 1 jumbo color die and 1 jumbo costume die.
In the wild, you must adapt to survive! Will you win by having your Bears Eat Fish? Or will someone change the Goal so that their Frogs and Insects can make Night Music? Play ecology themed Actions and Rules like Scavenger or Composting, but watch out for Creeper cards like Forest Fire, that can hurt everyone! Discover a little about how things go together, with EcoFluxx - the nature game of ever-changing rules! For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
Practice making pairs with enchanting fairy tale images! This beginner game boosts visual discrimination and memory skills as players flip over cards to make fairy tale matches. Includes 78 cards (39 matching pairs), directions, and additional activity suggestions for using the included cards. Ages 3+..This beginner game boosts visual discrimination and memory skills as players flip over cards to make fairy tale matches..For ages 5+ and grades PK+..Includes 78 cards (39 matching pairs), directions, and additional activity suggestions for using the included cards. Ages 3+..4 ways to play: matching, story starters, scavenger hunt, and sorting! A roaringly fun matching game! Pair up prehistoric pals to boost memory skills and visual perception!.Boost memory skills and visual perception.Fairy Tales Match Game is a fun matching game helps boost memory and visual perception skills by pairing prehistoric pals, with 78 cards and four engaging ways to play, suitable for ages 3 and up.
Children will eagerly assemble the pieces of 12 picture stories to determine what happens next! For added fun, have children narrate the story from each scene. Each set includes 48 photographic cards plus game directions in English, Spanish, and French. It is perfect for ages 4 and up.Learn to Sequence Game.9" x 2" x 9".Made of cardboard and paper with real live images.Ages 4 and up.Subject: Early learning, language arts, puzzles and games.Children will eagerly assemble the pieces of these picture stories to determine what happens next.Each set includes 48 photographic cards plus game directions in English, Spanish and French.Set includes 12 picture stories
Learn Along with Whyatt and His Friends. Players take on the powers of the Super WHY! Team in this game based on key reading skills such as alphabet recognition, rhyming, spelling and basic reading. Introduces children to rhyming and early phonics. Top selling "ABC" game in America..ABC Letter Game, Reading Skills & Alphabet Recognition.Ages 3 & up.Multicolor, Fabric & Cardboard.10.75"Hx10.75"Wx2"D.Players practice key reading skills by taking on the powers of the Super WHY team.Teaches letter identification, rhyming and correcting silly sentences.Based on the Super WHY television series
School ZoneĀ® Publishing Math War: multiplication game cards for grades 2 - 7 measuring 3.36" x 6.36" is a fun and competitive way to help kids for developing basic multiplication facts..Parent card includes additional activities and games.Age group and grade: Ages 8 - 12 years and grades 2 - 7.Subject: Math.Multiplication is an exciting card game that helps children learn and practice multiplication facts while having fun.Players take turns solving multiplication problems.Highest correct answer takes each trick.Game cards is a fun and competitive way to help third, fourth and fifth graders practice their basic multiplication facts.Includes 56 cards
Sentence Building is an hands-on learning resource that provides a variety of reading and grammar games.This multi-sensory early learning manipulative is perfect to enhance early grammar and reading skills. Tailor activities to different ability levels with this learning aid that includes sturdy, interlocking cards and covers these language arts skills: parts of speech, capital letters, punctuation, building sentencesPerfect for differentiated instruction, this fun set includes: grammatically color-coded cards: 55 word cards, 4 punctuation cards, 27 photo cards, game ideas, sample sentences, teaching suggestionsSupports NCTE and NAEYC standards.Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product lineācomprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materialsāis designed to assist in Unlocking the Potential in Every Child..Hands On Learning Resource Covers Parts Of Speech, Capital Letters, Punctuation, And Building Sentences Language Skills.Includes Grammatically Color-Coded Interlocking Cards (55 Word, 4 Punctuation And 27 Photo Cards).Game Ideas, Sample Sentences And Teaching Suggestions.Recommended For Grade Level K-2.Enhance early grammar and reading skills with sturdy, interlocking cards that cover parts of speech, capital letters, punctuation, building sentences and more.
Edupress Students will love becoming math detectives! Players earn points for solving math mysteries in this entertaining and educational game. In each round, players read about a crime committed and each player receives a suspect's alibi. Players must determine whether the math in their suspect's alibi is correct or not. If the math is correct, the suspect is innocent, if the math is incorrect, the suspect is guilty of the crime. Each game requires players to use multiple grade-level math skills. Includes 40 math mysteries. The game can be played with 2-4 players and includes ideas for turning the game into a quick-and-easy math center. Set of 200 cards and directions. Aligned with Common Core and State Standards. Supports requirements of Title I and other federally funded programs..Usage ideas: Players are required to use multiple grade level math skills to solve the crimes.Number of players: 2 - 4.Age group and grade: Ages 6 - 8 and grades 3rd.Includes 40 math mysteries in each game.Students will love becoming math detectives.Players earn points for solving math mysteries in these entertaining and educational games.In each round, players read about a crime committed, and each player receives a suspect's alibi.Players must determine whether the math in their suspect's alibi is correct or not.If the math is correct, the suspect is innocent - if the math is incorrect, the suspect is guilty.Skills covered: Addition/subtraction, multiplication/division, fractions/decimals/percentages, place value: Base 10; inverse relationships, estimating, 2 - and 3 - dimensional shapes, shapes and more.Type of game: Math learning games.Award winner (type): Technology and learning award of excellence.Set of 200 cards and directions.Players are required to use multiple grade-level math skills to solve the crimes.Skills covered: Addition/Subtraction; Multiplication/Division; Fractions/Decimals; Numerical Patterns; Inverse Relationships; Estimating; and more!.Mathological liar game for grades 3 where players are required to use multiple grade level math skills to solve the crimes.
Pete the Cat and his friends are learning new ways to solve problems at home, school, and on the playground. Use the from Educational Insights groovy friendship toolbox to find the right solution for each situation. The first player to match each token with a card wins. Includes a toolbox dispenser, 16 plastic tokens, 40 situation cards, spinner, and a game guide..Use the groovy friendship toolbox to find the right solution for each situation at home, school, and on the playground.Recommended for children ages four and up.Provides social-emotional learning and helps build critical thinking.Package contents: toolbox dispenser, 16 plastic tokens, 40 situation cards, spinner, and game guide.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyondāthey're classroom must-haves!
Getting rid of hand cards sounds easy? In "Cabanga!" you try to get rid of them as quickly as possible by discarding them skillfully and without gaps, because other players can take advantage of those gaps and discard cards on your turn! Numberline practice, great for learning numbers. Simple rules, up to 6 players can play. For 3-6 players, ages 8 and up..Fast-Paced Card Game: Discard your hand as quickly and strategically as possible while avoiding gaps that other players can exploit..Educational Fun: Encourages numberline practice, making it a great tool for learning and reinforcing number skills..Easy to Learn: Features simple rules for quick setup and play, ensuring everyone can join the fun..Perfect for Groups: Supports 3-6 players, making it ideal for family game nights or classroom activities..Ages 8 and Up: Designed for players aged 8 and older, blending strategy and learning in a fun, competitive environment.."Cabanga!" is a fast-paced, educational card game for 3ā6 players aged 8 and up, where players race to discard cards strategically without leaving gaps, promoting numberline skills and quick thinking.
Learning ResourcesĀ® Pop for word families game helps kids to emphasize word building skills and is recommended for children above 6 yrs..Age details: Grades 1+ / ages 6+.Dimensions: 6 1/4"(H) x 3"(W) x 3"(L).Players: 2 - 4.Includes: 92 blend cards, 8 POP cards, spinner and guide (printed on box)
Help your preschooler get ready for S-U-C-C-E-S-S! Four colorful flash card sets in this one small package offer 4 times the learning! They're perfect for home and classrooms. Our proven flash cards and game cards introduce essential readiness skills like counting, matching, and identifying shapes and colors. Do speed drills, play games, change it up! Each card pack also has a Golden Scholar Club redemption code for a free online gift. Take them anywhere!.Our proven flash cards and game cards introduce essential readiness skills like counting, matching, and identifying shapes and colors.Do speed drills, play games, change it up! Each card pack also has a Golden Scholar Club redemption code for a free online gift.Take them on the go.Help your preschooler get ready for S-U-C-C-E-S-S! Four colorful flash card sets in this one small package offer 4 times the learning! Theyāre perfect for home and classrooms.
Discover playful trivia spanning decades of Disney magic, from animated classics and blockbuster movies to television hits. Collect the most cards by answering questions correctly to win!.What You Get ā 70 Picture Trivia Cards (with 280 new questions), 1 Die, Instructions.Two Ways to Play ā Play as a card game on the go, or add new questions to your Disney Pictopia Card Game..Trivia with a Twist ā Answer the question based on the pictures on the card..A Perfect Gift ā Ideal for stocking stuffers, Easter baskets, or gaming on the go..From Our Family To Yours ā Ravensburger has been making quality games since 1884. Our games create quality time with family and friends.
Teach and review multiplication facts with this fun card game! Each flash card set contains a collection of full-color, high-interest student cards as well as instructions and tips for the teacher or parent, suggested activities, and additional blank cards. Each card has a hole in the top corner that can be fit with a ring or string to help with organization and storage. Additionally, each card has one corner that is shaped differently than the others. By lining up the non-rounded corners, the flash cards can quickly be faced in the same direction. When applicable, flash card sets include answers in small print on the reverse side of each card. Each card measures 3-1/8" x 5-1/8". Each pack includes 56 double-sided cards. Sold as 6 identical packs of flash cards..Teach and review multiplication facts with this fun card game!.Grade K+.Contains 56 Cards Per Pack, 6 Packs.Measures 3-1/8" x 5-1/8".Flash card set contains a collection of full-color, high-interest student cards as well as instructions and tips for the teacher or parent.Card has a hole in the top corner that can be fit with a ring or string to help with organization and storage.Cards include answers in small print on the reverse side of each card
Bingo is the classic fun and educational game used in classrooms and parties..36 Colored Bingo Cards.7.5" x 8.75", each card.High quality cardstock.Bingo Cards are the perfect resource to reinforce school lessons or teach number recognition.
Learning ResourcesĀ® Pop for addition and subtraction game includes 90 math-fact cards, 10 pop cards, spinner and guide. Game has two levels of play and three game variations for 2 - 4 players..Age details: Grades 1st - 5th / ages 6+.Players: 2 - 4.Fast-paced game lets you spin to practice basic facts keep the gumballs for right answers.Includes: 90 math-fact cards (1 - 10), 10 POP cards, spinner and guide (printed on box).Learning ResourcesĀ® Pop for addition and subtraction game helps in developing knowledge about basic math concepts and is recommended for children above 6 yrs.
Hot Dots is an activity book, paired with an answer-checking interactive pen, that covers all the essentials skills for kindergarten. Read the question, press the tip of the pen to a black answer dot, and get instant feedback from the pen. The pen turns green for correct answers and red for incorrect answers. The pen does not talk or read answers; it can also be muted for quiet learning. Learn essential kindergarten skills like rhyming, early reading and spelling, counting, addition, subtraction, and more! Includes 36 double-sided activity cards with ABCs and 123s and interactive Hot Dots pen. For ages 5+. Pen requires 2 AAA batteries (not included)..Answer-checking pen: This set is a hands-on, interactive activity for kids to learn at their own pace; the answer-checking pen encourages kids to learn on their own, self-correct, and build learning confidence.Kindergarten learning activities: These flash cards for toddlers include essential reading and math lessons for kindergarten; practice rhyming, early reading and spelling, counting, addition, subtraction, and more.How it works: Press the interactive Hot Dots pen to an answer dot and get immediate visual and audio feedback; The pen lights up green for correct answers, red for wrong answers, and play sounds (or mute option); pen does not talk.Flash card set includes: 36 Double-sided activity cards and interactive Hot Dots pen; pen requires 2 AAA batteries (not included); for ages 5+.Perfect gift for toddlers: Educational Insights toys and games make the perfect birthday gift for kids, toddler gift for the holiday, or back-to-school present for teachers and classrooms.Get your kid ready for kindergarten!
Learning Resources tri-FACTa Multiplication & division game has triangle game board that provides visual cue. Multiplication & division game has 100 cards and four trays for convenient play..Multiplication & division game.Using numbered playing cards and the familiar triangle board as a visual cue, fill in the missing spots to complete number families.Age group and grade: Ages 8+ years and grades 2 - 7.For 2 - 4 players.Triumph over multiplication and division and excel at having fun!.Be the first player to play all your cards, and call out "tri-FACTa"!.Includes triangle game board, 100 cards (facts up to 100) and 4 trays.Learning Resources tri-FACTa Multiplication & Division Game for grades 2 - 7 comes under age group greater than 8 yrs that offers great fun with tricky multiplication and division.
A fun way to sharpen your math skills...Fast! The goal of the game is to win cards. Each player flips over a card from the draw pile, keeping the card they flipped face up in front of them. All cards have a number, color, and math symbol. When two players have a card with a matching color and math symbol, they go head to head to see who can solve the problem first..A fun way to sharpen your math skills.3+ players.Age 5+ years.Perfect for parents to teach their young ones to sharpen math skills in a fun and educational way. With the competition underway, kids won't even know they're working on their math skills!.Each player flips over a card from the draw pile..When two players have a card with a matching color and math symbol, they go head to head to see who can solve the problem first..96 Cards, 1 Rule Sheet.AWARD WINNER: Combining both fun competition and education, Number Crunch is the Winner of a 2013 SEAL OF EXCELLENCE award in the Educational Games category.
Collect elements of the periodic table to form common compounds such as water, salt, sugar, rust, sand, and more. Learn the makeup of atoms that form the sun or metals such as cast iron. And take advantage of the Helium Effect bonus if you remember to talk in a high pitch when you play the helium Keeper! This basic introduction to chemistry requires no previous knowledge to play. For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
If you've ever dreamt of being an astronaut, Astronomy Fluxx is for you! This version of Fluxx takes you to outer space, but this time itās not sci-fi. Featuring stunning NASA photographs of planets and other astronomical objects, you'll have a blast while learning about space and humankind's space flight history in this latest installment in the educational Fluxx series. For 2-6 players, ages 8 and up..STEM Activity.Multicolored/Paper.Grade 3+/8+ years
In the easy-to-learn, fast-paced ONO 99 card game, 2 to 6 players try to avoid being the one to place the card on the discard stack that makes the running total go to 99 or over! Every card counts, and as each player puts a card on the discard pile, they call out the total. Don't forget, the objective is to keep the total under 99! Watch out, because one of the cards is the ONO 99 card; if a player is dealt or draws an ONO 99 card, they must keep it and may not play it! The ONO 99 card game can be great practice for kids learning mathematical addition and subtraction Last player left wins. A great choice for game night, or to bring along when traveling. Colors and decorations may vary..āThe ONO 99 card game is an exciting game with a discard pile that requires players to add up the running total and announce it with each discard, while staying under 99!.āWatch out for the ONO 99 card -- if a player is dealt or draws an ONO 99 card, they must keep it and may not play it..āA fun way to encourage math skills, at any age! The total never goes below zero, so simple addition and subtraction will do. Three losses knock a player out and the last player to stays in wins..āEvery card counts, and there are some special cards to change the momentum, like REVERSE, DRAW 2 and a MINUS 10. Don't forget to decrease the total with a minus card..āFast paced but easy to learn, this game is fun for the whole family. Up to 10 can play! Bring it out for game night or take it along as an entertaining game for travel..āMakes a great gift for card lovers ages 7 years or older.
New Path Learning Curriculum Mastery Game Includes 25 individually packaged sets of 30 colorful, review cards per topic - a total of 750 curriculum-based questions! Also includes 12 double-sided, laminated game boards; comprehensive Teacher Planning & Resource Guide; CD featuring interactive questions for PC or projection use; free online subscription; and reusable storage container. Complete curriculum coverage of the following standards-based topics - 1. Place Value 2. Rounding Numbers 3. Compare and Order Numbers 4. Data Analysis 5. Graphs 6. Represent Data 7. Problem Solving 8. Addition/Subtraction 9. Multiplication 10. More Multiplication 11. Division 12. Multiplication/Division 13. Add/Subtract Fractions 14. Decimals 15. Decimals/Fractions 16. Add/Subtract Decimals 17. Algebra 18. Evaluate Open Sentences 19. Geometry 20. Perimeter 21. Lines & Angles 22. Measurement 23. Money 24. Elapsed Time 25. Calendar.Subject: Math.Comes in 9.25" x 12.25" box.Made of plastic and paper.For upto 25 players.Age group and grade: Ages 8 - 10 years and grades 4.750 review cards, 12 game boards, teacher's guide
Match It! Mathematics Memory is a fun memory game that will challenge problem solving and develop memory skills in young children as they try to find a pair of matching cards that complete the equation. Bright, colorful illustrations help children learn basic addition and subtraction. Ages 3-6 years..GAIN EARLY MATHEMATICS SKILLS ā The Match It! Memory Mathematics game introduces early math skills including number recognition and basic addition and subtraction..LEARN TOGETHERā Learning together while playing games makes learning a fun experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns..Ages 3-6 years..20 Pair Matching Cards.Dimension: 7.87 x 2.36 x 7.87.BOOST MEMORY SKILLS ā Memory skills improve with practice. This game requires the child to remember the location of previous puzzle pieces so that they can match them up to form the correct match..IMPROVE FOCUS ā Playing the Memory game competitively can provide an extra boost of focus, encouraging children to concentrate on the task at hand while they play..ENCOURAGE CONFIDENCE ā Learning mathematics can be a daunting process, but games are a friendly, enjoyable introduction to basic skills your child needs before moving on to more complex mathematics..Match It! Mathematics Memory is a fun game that helps children develop early math skills, improve memory, boost social skills, and encourage focus and confidence in basic addition and subtraction through engaging, colorful matching activities.
New Path Learning Curriculum Mastery Game Features 25 individually packaged sets of 30 full-color, review cards per topic - a total of 750 curriculum-based questions! Also includes 12 double-sided, theme-based game boards; comprehensive Teacher Planning & Resource Guide; CD featuring interactive questions for PC or projection use; free online subscription; and reusable storage container. Complete curriculum coverage of the following standards-based topics - 1. Whole Numbers to Millions 2. Compare and Order Numbers 3. Place Value 4. Equivalent Fractions 5. Compare & Order Fractions 6. Order Decimals 7. Less Than, Greater Than 8. Percents as Fractions/Decimals 9. Common Factors 10. Multiply Three Digits 11. Divide Three Digits 12. Order of Operations 13. Simplify Fractions 14. Add/Subtract Fractions 15. Add/Subtract/Multiply/Divide Decimals 16. Algebra 17. Perimeter 18. Geometry Classification 19. Plot Points 20. Measurement 21. Elapsed Time 22. Angles 23. Data Analysis 24. Exponential & Scientific Notation 25. Ratios.Subject: Math.Comes in 9.25" x 12.25" box.Made of plastic and paper.For upto 25 players.Age group and grade: Ages 10 - 11 years and grades 5.750 review cards, 12 game boards, teacher's guide
Learning Resources® I Sea 10!⢠Game allows students to easily understand basic mathematical concepts. Game includes 90 number cards and 10 shark cards in a box measuring 6" x 3 1/2" x 3 1/2"..Age details: Grades 1+/ ages 6+.Dimensions: 6"(H) x 3 1/2"(W) x 3 1/2"(L).Players: 10.Players take turns flipping cards to show numbers and shout out I see 10! when they see combinations of numbers that together make 10.Collect the most 10s and win.Perfect for at-home or classroom.Includes: 100 cards (90 number cards, 10 shark cards).Learning Resources® I Sea 10!⢠Game helps students to improve adding as well as counting skills and is recommended for children above 6 yrs.
This new set of The Algebra Game: Linear Graphs features an improved design and updated teaching instructions aligned to the current math standards. Set includes a comprehensive teacher's guide featuring activities and games using the cards, discussion questions, and reproducible activities. Up to 12 students can work collaboratively to form a multitude of algebraic equations in each area of study. In Linear Graphs, students make sense of linear equations by matching slope and y-intercept cards as they see how the distinct parts: graph, coordinate pair, slope, and y-intercept, fit together with equations. Use all decks together to provide a greater variety of parallel and perpendicular line pairs for extra practice or added challenge. Includes four decks (288 cards) and 72-page guide..Collaborative Lessons to Strengthen Understanding of linear graphs.Recommended for grades 7-12.Nicely designed package.Includes four decks (288 cards) and 72-page guide.Didax The Algebra Game are collaborative lessons to strengthen understanding of linear graphs.
Hot Dots is an activity book, paired with an answer-checking interactive pen, that covers all the essentials skills for preschool. Read the question, press the tip of the pen to a black answer dot, and get instant feedback from the pen. The pen turns green for correct answers and red for incorrect answers. The pen does not talk or read answers; it can also be muted for quiet learning. Learn essential preschool skills like letter and number recognition, counting, letter sounds, and more! Includes 36 double-sided activity cards with ABCs and 123s and interactive Hot Dots pen. For ages 4+. Pen requires 2 AAA batteries (not included)..Answer-checking pen: This set is a hands-on, interactive activity for kids to learn at their own pace; the answer-checking pen encourages kids to learn on their own, self-correct, and build learning confidence.Preschool learning activities: These flash cards for toddlers include essential reading and math lessons for preschool; practice letter and number recognition, letter sounds, counting, and more.How it works: Press the interactive Hot Dots pen to an answer dot and get immediate visual and audio feedback; the pen lights up green for correct answers, red for wrong answers, and play sounds (or mute option); pen does not talk.Flash card set includes: 36 Double-sided activity cards and interactive Hot Dots pen; pen requires 2 AAA batteries (not included); for ages 4+.Perfect gift for toddlers: Educational Insights toys and games make the perfect birthday gift for kids, toddler gift for the holiday, or back-to-school present for teachers and classrooms.Get your kid ready for preschool!
This new set of The Algebra Game: Quadratic Equations Basic features an improved design and updated teaching instructions aligned to the current math standards. Set includes a comprehensive teacher's guide featuring activities and games using the cards, discussion questions, and reproducible activities. Basic Guide includes the lessons that can also be used with Quadratic Equations Advanced set. Up to 12 students can work collaboratively to form a multitude of algebraic equations in each area of study. In Quadratic Equations Basic students will discover the quadratic equation as they match the Basic cards with decks featuring factor, root, coordinate pair and graphs. Supplement with the Advanced set to match up cards featuring vertex, axis of symmetry, discriminant, and the quadratic formula. Four decks (288 cards) plus 80-page guide..Subject: Algebra.Up to 12 players.12 - 18 years.Four decks (288 cards) plus 80-page guide.In Quadratic Equations Basic students will discover the quadratic equation as they match the Basic cards with decks featuring factor, root, coordinate pair and graphs..Supplement with the Advanced set to match up cards featuring vertex, axis of symmetry,.Nicely designed package.Didax The Algebra Game is a collaborative Lessons to Strengthen Understanding of quadratic equations
The entire class can have fun while practicing skills in language arts and math. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Each box provides 4 sets of cards for 4 different games..Interactive Learning Game Cards.Enough for the whole classroom.Recommended For Ages 7-9 Years.The Entire Class Can Have Fun While Practicing Skills In Language Arts And Math.Includes 37 Cards Of 4 Sets Of Cards For 4 Different Games.Hand out all 37 cards (Some players may get more than one card.).I have who has math game provides entire class to have fun while practicing skills in math for grade 2 - 3.
The entire class can have fun while practicing skills in language arts and math. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Each box provides 4 sets of cards for 4 different games..Interactive Learning Game Cards.The Entire Class Can Have Fun While Practicing Skills In Language Arts And Math.Includes 37 Cards Of 4 Sets Of Cards For 4 Different Games.Recommended For Ages 6-8 Years.I have who has math game provides entire class to have fun while practicing skills in math for grade 1 - 2.
The hand2mind Express Your Feelings playing cards are designed to encourage children to talk about feelings as they play simple games, practice sorting, use them as flashcards, and more. A teacher-created activity guide provides tips on how to foster constructive conversations about feelings..Card game designed to encourage children to talk about feelings as they play.For one to four players.Recommended for ages three and up.Includes 82 feelings cards, 18 recognize and react cards, and an activity guide.Feelings cards and recognize and react cards are color-coordinated to match five core feelings.Explore over 20 feelings with games and more!
Match It! Memory - Alphabet is a fun alphabet themed memory game that will challenge problem solving and develop memory skills in young children as they try to find a pair of matching letter cards. Bright, colorful illustrations teach the upper and lower case letters of the alphabet. This game encourages interaction between parent and child. Match It! Alphabet Memory game is a great family game for all ages. Ages 3-6 years..GAIN EARLY READING SKILLS ā The Alphabet Memory game introduces early reading skills including letter recognition, letter sounds and the difference in upper and lower-case letters..LEARN TOGETHERā Learning together while playing games makes learning a fun experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns..Ages 3-6 years..20 Pair Matching Cards.Dimension: 7.87 x 2.36 x 7.87.BOOST MEMORY SKILLS ā Memory skills improve with practice. This game requires the child to remember the location of previous puzzle pieces so that they can match them up to form the correct match..IMPROVE FOCUS ā Playing the Alphabet Memory game competitively can provide an extra boost of focus, encouraging children to concentrate on the task at hand while they play..ENCOURAGE CONFIDENCE IN LITERACY ā Learning to read can be a daunting process, but games are a friendly, enjoyable introduction to literacy which can provide a great boost of confidence..Match It! Memory - Alphabet is a fun game that helps children develop early reading skills, improve memory, and boost social skills by matching upper and lower case letters, while also encouraging focus and confidence in literacy.
Pig goes with Pig... I WIN! Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs. No reading is required, but cards include the name of the picture to promote early sight reading. This is a great new photographic twist on a time-honored game. Game includes 50 Cards - 25 matched pairs. 2 - 6 players. Pre-K and Up..Photographic memory matching.2-6 players.3+ years.Help your children build memory skills in a fun, innovative way by matching colorful, realistic photographs..50 cards - 25 Matched pairs of adorable farm animals cards to play the classic memory game.No reading required but cards include name of the pictured farm animal for an early sight-reading game.New photographic twist on the original memory game makes a perfect travel game for kids