Reading Card Games
12 resultsLearning Resources "Snap It Up Card" Game provides kids with hard-hitting practice in reading skills. Game consisting of 90 cards help players pick and pass cards as fast as they can to spell words..Age group and grade: Ages 6 - 9 and grades 1st - 3rd.Langauge: English.Format: Hardcover.Type: Card Games.Players pick and pass cards as fast as they can to spell words.It's fast it's crazy and it's so much fun, kids will want to play again and again.Exciting, fast-paced card game provides kids with hard-hitting practice in reading skills.Each game includes 90 cards.Number of pages: 90 cards.Snap it up word families fast-paced card game provides kids with hard-hitting practice in reading skills.
The Reading Game is a fast-action memory card word game. Its captioned-picture flashcards reinforce the words learned through game play in short sentences and introduce capitalization and punctuation. Each of the content rich stories is told using only the 30 words learned through game play to ensure reading success and to build confidence in reading. The Reading Game includes six decks of matching word playing cards, six sets of picture flashcards, six beautifully illustrated story books, and a Teacher and Parent's Guide. For 2 or more players, ages 4 and up..Builds Confidence And Enjoyment In Reading For Beginning And Struggling Readers..Multicolor.Age group and grade: Ages 3 - 8 years and grades toddler - 2nd.Age group and grade: Ages 3 - 8 years and grades toddler - 2nd.Reading Game Is A Fast-Action Memory Card Word Game.Its Captioned-Picture Flashcards Reinforce The Words Learned Through Game Play In Short Sentences And Introduce Capitalization And Punctuation.Each Of The Content Rich Stories Is Told Using Only The 30 Words Learned Through Game Play To Ensure Reading Success And To Build Confidence In Reading.Allsaid & Dunn 2nd Edition the reading game that helps to increase confidence in kids is a fast-action memory card word game with captioned-pictures.
From the creators of the hit game WordARound comes a magical twist for Disney lovers! Disney WordARound is perfect for both fans of WordARound and new players to the game who can enjoy hours of playing with friends and family. As fast as you can, read the word in the circle and shout it out. It may not be as easy as you think! Each game card has a fan-favorite character on the back..ThinkFun is the leading brand in brain games, brainteasers, and logic games that are fun! With over 50 million units sold, ThinKFun is a fan-favorite of all ages and guaranteed to create lasting memories!.Perfect for Game Night: Hours and hours of playtime with family and friends! Great for game nights or road trips. Host people over or take it to a friend's house..Great as a Gift: Perfect gift for Disney lovers of all ages! Add to their collection!.Easy to Play: You can start as soon as you open the box. Gameplay is easy to understand and remains fun, challenging, and joyously competitive..Challenge again and again: 300 words on 100 cards to wrap your mind around. Maximum replay value and you get faster and faster at identifying the words.
Spark laughter and learning with fun card games! Build words by using onsets (word beginnings), rimes (word endings), blends, and digraphs. Expand spelling and vocabulary skills. Versatile cards adapt to growing abilities for endless rounds of learning fun and mastery. Great for school, home, childcare, and travel. Durable, no-see-through cards. 56 two-sided cards per pack, 3.125" x 5.25". Sold as 6 packs..Educational Learning Game.Players: 1+.6-10 years/Grade K-4.Includes 6 challenge card sets.Measures 3.125" x 5.25" cards
It's the hear-it, see-it, slam-it sight word game of cosmic proportions. Kids build new vocabulary and word recognition skills during every out-of-this-world playtime with the Learning Resources Slam Ships! Sight Words Game. Start by grabbing one of four colorful UFO slammers, each of which comes with a suction cup base, and spreading out some of the set's sight word cards across the table. After one of the sight words is called out, spot the card with the word on it, then slam down your UFO to capture and collect it. Like other swat games, the player with the most sight word cards at the end of the round wins. Every time they slam, kids build the vocabulary and word recognition skills they need to succeed at reading, spelling, and all sorts of language arts. The Learning Resources Slam Ships! Sight Words Game also grows with them: the set's 110 double-sided sight word cards come in five different vocabulary levels that help you increase difficulty and introduce new concepts for a fun twist on kindergarten games..Hear-it, see-it, slam-it sight word game of cosmic proportions, for children aged five-eight years.Comes in assorted colors.Dimensions: 5.8"H x 10"W x 1.25"D.Set includes 110 double-sided sight word cards that come in five different vocabulary levels.Every time they slam, kids build the vocabulary and word recognition skills they need to succeed at reading, spelling, and all sorts of language arts
Stages Learning MaterialsĀ® Pets photographic memory matching card game helps build memory skills in an innovative way with 50 realistic photographs. Card includes the name of the picture for site reading and also helps build vocabulary..Age group and grade: Ages 3 - 9 years and grades PreK - 3rd.No. of players: 2-6.Instructions for memory matching play: If the two cards match, the player keeps the pair and gets another turn, if they do not match, the cards are turned face down and it's the next player's turn.New photographic twist on a time-honored game.50 real photo cards.Stages Learning MaterialsĀ® Pets photographic memory matching card game can accommodate 2 - 6 players and is a perfect way to help the children to build memory skills.
Build reading fluency and learn beginning sight words with hands-on, independent activities that let kids learn to read at their own pace. Reinforce foundational learning skills for children ages 4 and up with reading tools that can be used at home, on the go, or in the classroom. Set includes 36 double-sided cards (72 activities) and an interactive Hot Dots pen.At Educational Insights we've been helping kids learn through play for the last 60 years. We take pride in working with experts in distinct fieldsāfrom scientists to teachers to artistsāto ensure that our products are always the very best they can be. Our award-winning, best-selling toys and gamesāHot DotsĀ®, Design & DrillĀ®, PlayfoamĀ®, GeoSafariĀ®, KanoodleĀ®, BrainBoltĀ®, and moreāspark new interests, unleashing limitless possibilities and passions..HOW IT WORKS: Press the interactive Hot Dots pen to an answer dot and get feedback! The pen lights up green for correct answers, red for wrong answers, and play sounds (or mute option)..LEARN TO READ: Help kids read sight words with 72 activities focusing on teacher-approved, high-frequency words. Being able to spot and know sight words will improve reading fluency and speed.EDUCATIONAL CARD SET INCLUDES: 36 Double-sided cards (72 activities) and interactive Hot Dots pen. Ages 4+. Requires 2 AAA batteries (not included)
Thinkfun Zingo! Sight Words is a fun and interactive word game that brings fast-paced excitement and learning to the classic game of bingo. Players learn to quickly recognize and read sight words, which are words with spelling that is not always straightforward. Sight words are the most frequently used words in the English language and make up about 50-75% of all written material. Learning and mastering sight words is a key step in becoming a successful, fluent reader. The sight words used in this fun word game have been specially selected by leading educators as the most fundamental for reading development..Fun and interactive word game that brings fast-paced excitement and learning to the classic game of Bingo.For two players and more.Recommended for kids ages four and up.Contains: 72 words tiles, six double-sided cards, zinger with easy cleanup, instructions, and learning guide.Words used in this fun word game have been specially selected by leading educators as the most fundamental for reading development
EdupressĀ® "Context Clues - Pirate Treasure" game is ideal for ages 6 or above and grades 3 - 12. Game allows players to read the story cards and use context clues to answer questions..Age group and grade: Ages 6+ and grades 3rd - 12th.Usage ideas: Making their way across a tropical island in a search for gold, players read story cards and use context clues to answer questions.Includes story cards, instructions and playing pieces.Number of players: 2 - 6.Fun highly motivating games are designed to build and reinforce reading and language arts skills.Fast paced board games help bridge the gap between reading and understanding.Compact size saves space on the shelf and in the classroom which has high interest graphics and content.Winning is based on knowledge and skills, not random factors.Directions are easy to understand, so as not to restrict learning opportunities.Players never lose points for wrong answers.Each title focuses on a specific skill necessary for comprehension of text in a variety of forms from fiction to informational texts and directions.Red level.Small parts, not for children under 3 years.Language: English.Format: Hardcover.Reading level: 2.0 - 3.5.Context CluesāPirate Treasure.Fast-paced board games help bridge the gap between reading and understanding!.These fun highly motivating games are designed to build and reinforce reading and language arts skills.Each title focuses on a specific skill necessary for comprehension of text in a variety of formsāfrom fiction to informational texts and directions.All games are designed for 2-6 players and include story cards, instructions and playing pieces.Reading level: 2.0-3.5.Small Parts. Not for children under 3 yrs..In context clues - pirate treasure game is fun highly motivating games are designed to build and reinforce reading and language arts skills, level red.
Match It! Memory - Alphabet is a fun alphabet themed memory game that will challenge problem solving and develop memory skills in young children as they try to find a pair of matching letter cards. Bright, colorful illustrations teach the upper and lower case letters of the alphabet. This game encourages interaction between parent and child. Match It! Alphabet Memory game is a great family game for all ages. Ages 3-6 years..GAIN EARLY READING SKILLS ā The Alphabet Memory game introduces early reading skills including letter recognition, letter sounds and the difference in upper and lower-case letters..LEARN TOGETHERā Learning together while playing games makes learning a fun experience. Playing together with family or friends provides a fantastic opportunity to learn about taking turns..Ages 3-6 years..20 Pair Matching Cards.Dimension: 7.87 x 2.36 x 7.87.BOOST MEMORY SKILLS ā Memory skills improve with practice. This game requires the child to remember the location of previous puzzle pieces so that they can match them up to form the correct match..IMPROVE FOCUS ā Playing the Alphabet Memory game competitively can provide an extra boost of focus, encouraging children to concentrate on the task at hand while they play..ENCOURAGE CONFIDENCE IN LITERACY ā Learning to read can be a daunting process, but games are a friendly, enjoyable introduction to literacy which can provide a great boost of confidence..Match It! Memory - Alphabet is a fun game that helps children develop early reading skills, improve memory, and boost social skills by matching upper and lower case letters, while also encouraging focus and confidence in literacy.
This Think Fun word building version of Zingo! is the perfect confidence booster for early readers. Ideal for players who are just learning how to put letters together to form words, the game's great for teaching spelling and vocabulary. With two levels of play, this word game is designed to engage and support both beginner and more experienced readers. Just slide the Zinger! and claim tiles to fill your Zingo! card with three-letter words - pure Zingo! fun..Build reading skills with this game, three letters at a time.For two or more players.For ages five and up.Included: one zinger, 72 letter tiles, six double-sided cards
When playing I'm a Poet (and yes, I know it) players take turns reading the "I'm A Poet" riddles off of the game cards. First a clue that rhymes with the correct answer. Then, a poetic couplet that helps define the answer by giving the players a clue. All other players race to be first to figure out the answer. If a guess is correct, they win the card. If they are wrong, the reader wins it! Oh yeah, before you can answer, you must first grab the foam bust of "Willy Shakes"! To be the game victor, one of each of the 3 parts of "Willy Shake's" face must be collected..Rhyming word game.2+ players.6+ years.Hilarious mix of juvenile rhymes and thoughtful riddles makes players think and laugh all at once!.Unique scoring system means that players are always on the edge of their seat.Learn the game and begin to play within one minute!.Includes 600 separate poems/riddles for maximum replayability