Trivia Games for the Classroom
10 resultsEducational Insights® Super sleuth vocabulary game includes 184 cards in 4 case categories, 16 lucky/bad luck cards, 4 category dividers, secret answer decoder & 48 super sleuth badge tokens. Game is recommended for children of age 8 yrs and above..Age group and grade: Ages 8 years and up and grades 3rd and up.No. of players: 2-4.Includes 184 cards in 4 case categories, 16 lucky break and bad luck cards, 4 category dividers, secret answer decoder, 48 super sleuth badge tokens and instruction guide.Size: 2 3/4"(H) x 4"(W) card, 1 1/2"(H) x 1"(W) badges, 1 1/8"(H) x 2 3/4"(W) decoder card.Teaches synonyms, antonyms, homophones and multiple-meaning words.How to play - read the clue card, answer the question aloud, use the decoder to check your answer, look out for lucky break and bad luck cards.How to play - collect a badge for each correct answer - the first player to collect three badges from each category wins.Crack the codes and solve 180+ vocabulary mysteries.Familiarizes students with standardized-test format.Students take turns answering questions and solving mystery cards to earn badges in each of four categories - synonyms, antonyms, homophones and multiple-meaning words.Detective-themed vocabulary game.Warning choking hazard: Small parts, not for children under 3 years.Educational Insights® Super sleuth vocabulary game allows students to take turns by answering questions for earning badges and teaches synonyms, antonyms, homophones, multiple-meaning words.
In The Scholastic Brainiac Game, players spin the SMART Spinner, then compete to answer questions in five subject areas: Science, Math, Arts, Reading, and The World. Each Question Card has six different questions tailored to grades 1 to 6, so that players answer questions corresponding to their grade levels. The first player to fill his or her brain with SMART Tokens wins!.Encourages Science, Math, Arts, and Reading skills.2-4 players.Grades 1-6.Brain teasing game.Each Question Card has six different questions tailored to grades 1 to 6
The entire class can have fun while practicing skills in language arts and math. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Each box provides 4 sets of cards for 4 different games..Interactive Learning Game Cards.The Entire Class Can Have Fun While Practicing Skills In Language Arts And Math.Includes 37 Cards Of 4 Sets Of Cards For 4 Different Games.Recommended For Ages 6-8 Years.I have who has math game provides entire class to have fun while practicing skills in math for grade 1 - 2.
The entire class can have fun while practicing skills in language arts and math. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Each box provides 4 sets of cards for 4 different games..Interactive Learning Game Cards.Enough for the whole classroom.Recommended For Ages 7-9 Years.The Entire Class Can Have Fun While Practicing Skills In Language Arts And Math.Includes 37 Cards Of 4 Sets Of Cards For 4 Different Games.Hand out all 37 cards (Some players may get more than one card.).I have who has math game provides entire class to have fun while practicing skills in math for grade 2 - 3.
In The RACE ACROSS THE USA Game, players race across the USA to be the first to visit six states, answer geography questions, then get back to their home states to win the game! Players can use the game board for clues to answer questions and win state cards. Questions are geared to each player's own grade level, so kids 8 and up from different grades can play together on an even field. University Games is proud to be partnering with Scholastic Inc. for their first line of proprietary games. Challenges from their workbooks come to life in fun and engaging game play! For 2-4 players ages 8 and up. Contents: Game Board, 220 Question Cards, 50 State Cards, 4 score cards, 4 Airplane Pawns, 1 Die, and Instructions..Learn about Geography.2-4 players.Ages 8 and up.Have fun learning about the states!.First player to cross 6 states and return home wins!.Different grade levels can play together on an even playing field
Just pop in a sight word flash card, spin to a word, and begin the first, best part of the reading journey. Explore 14 cards with more than 350 sight words and common nouns that help kids learn to read. You can even turn the learning into a fun reading game, phonics game, and more! How does this quiz wheel help kids learn? Sight word flash cards store on the back of the wheel for easy clean-up and on-the-go learning. The Skill Builders! Sight Words Quiz Wheel makes an easy addition to collections of word games and travel toys for kids. We're Learning Resources, and learning is where we play. Whether we're helping toddlers learn their ABCs and 123s, teaching kindergarteners the foundations of fine motor and social-emotional skills, or introducing elementary-ready STEM and coding skills, our award-winning educational toys help kids discover fun, easy ways to learn, play, and grow. That's why parents, teachers, and occupational therapists trust us. Check out all of our best-loved toys at our brand store! What are the main skills that kids can learn with this toy?The Skill Builders! Sight Words Quiz Wheel helps kids develop Reading and Writing, Vocabulary. How big is this toy? The quiz wheel measures 5.25L" x 4.25"W x 1.25"H. How many pieces are included with this toy? This set includes 16 pieces.What is this toy made from?Our toys are made from durable, wipe-clean plastic that’s designed for years of learning fun. This toy is compliant with EPA lead regulations. Where can I get a replacement part? While we're unable to stock replacements for every component that comes with our toys, we'll do our best to find the part or piece that makes your toy whole again. Just submit a request here with a description of the piece, and we'll let you know if and when we find it..Spin & Learn: Kids build new language skills every time they pop in a sight word flash card and spin to a word!.Build School-Ready Reading Skills: The quiz wheel’s 14 sight word quiz cards cover more than 350 sight words and nouns—turn learning into a fun sight words game!.Built-In Storage: Flash cards store on the back of the wheel for easy cleanup and on-the-go learning!.Ready for Home or Classroom: Made from durable plastic and packed with ABC learning activities, this quiz wheel makes a great addition to homes or classrooms!.Trusted By Teachers: Designed with educators in mind since 1984, our toys help teachers and occupational therapists keep students bright and engaged!.Looking for an easy way to help kids learn to read? Take sight word skills for a spin with this handheld learning wheel!
Game play helps children learn important Bible stories and fun facts. An exciting way to discover the Bible! Two-sided quiz cards feature answers on reverse. A unique, engaging learning supplement for Christian classrooms, activity centers, home, and travel. 56 two-sided cards, 3.125" x 5.25". Activities included. For ages 7 and up. Sold as a pack of 6 identical sets..Discover the people, places, and things in the Bible's Old and New Testaments with these Challenge Cards®..Multicolored/Paper.56 two-sided cards, 3.13" x 5.25". Ages 6 & up..6-12 years/Grade 1-6.Two-sided quiz cards feature answers on reverse.Durable, no-see-through cards
Teacher Created Resources "I Have, Who Has" Language arts game for 4th - 5th grades offers great fun while learning. The entire class can have fun while practicing skills in language arts, grammar, vocabulary, spelling, listening, and speaking. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card. Who has...?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Four sets of game cards included. Game titles include, Analogies, Fact or Opinion?, Compound Words, Synonyms & Antonyms..Usage ideas: Entire class can have fun while practicing skills in language arts, grammar, vocabulary, spelling, listening and speaking.Enough for the whole classroom.Age group and grade: Ages 9 - 10 and grades 4th - 5th.This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!".Type of game: Card games.Hand out all 37 cards (Some players may get more than one card.).The student whose card reads, "I have the first card. Who has...?" begins.The student whose card has the answer to that question responds and then asks a different question.Includes four sets of game cards and game titles like analogies, fact or opinion?, compound words, synonyms and antonyms.I have, who has language arts game, entire class can have fun while practicing skills in language arts, grammar, vocabulary, spelling, listening, and speaking for grades 4 to 5 and ages 9 to 10.
It's the classic TV game show, Wheel of Fortune, in a handheld, electronic game! Whether you're looking for an educational gift for kids or an entertaining game for seniors, you'll love this game! With two game modes, Classic and Toss Up, players can solve 300 official Wheel of Fortune puzzles. Spin the wheel, guess letters, buy vowels, and solve puzzles! It's an easy and fun way to keep brains sharp, practice spelling and vocabulary, and keep kids entertained during travel. Perfect gift for people who love puzzles and word games, this handheld device is the perfect classroom game, brain game for adults, or game for teens! Are you ready to spin the wheel? Officially licensed Wheel of Fortune product. At Educational Insights we've been helping kids learn through play for 60 years. We work with experts in distinct fields to ensure that our products are the very best they can be. Our award-winning, best-selling toys and games—Kanoodle®, Design & Drill®, Playfoam®, GeoSafari®, and more—spark new interests, unleashing limitless possibilities..Spin the wheel! This electronic, handheld game for kids and adults is just like the TV game show; spin the wheel, guess letters, and solve 300 puzzles for kids, teens, adults, and seniors; entertaining travel game for all ages.300 Wheel of Fortune Puzzles: Solve puzzles in two game modes: Classic and Toss Up; perfect for people who love word games, brain games, and puzzles; educational game for kids and adults.Sound effects from the show: Electronic game features sound effects, phrases, and audio just like the show (includes mute option); solve puzzles from categories like Phrases, What Are You Doing?, and more; get the game show experience with a handheld game.Electronic game features: Two game modes (Classic and Toss Up), 300 official Wheel of Fortune puzzles, portable design for on-the-go play, and lights and sounds from the show; for 1 player or team, ages 8+; Requires 3 AAA batteries (not included).Perfect gift for everyone: Educational Insights toys and games make the perfect birthday gift for kids, teens, and adults, gift for the holiday, or back-to-school present for teachers and classrooms; perfect gift for fans of Wheel of Fortune show.Big Money Big Money!
Activities, quotes, and trivia for your STEAM classroom. Engage kids in science, technology, engineering, art, and mathematics with 101 simple activities, inspiring quotes, and fun facts. STEAM is perfect for use in classrooms, after-school programs, and STEAM/STEM programs or even at home. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades 6+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The STEAM jar features 101 engaging activities, quotes, and trivia to inspire curiosity and creativity in science, technology, engineering, art, and math—ideal for classrooms, after-school programs, or at-home learning in a fun, portable format.