Conversation Games for Teens
7 results101 everyday questions to get teens talking. Use the questions for classroom or group activities, ice-breakers, and discussion starters to get teens talking and learning from each other. The cards are great for advisory time activities. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades 8+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The 101 Everyday Questions for Teens jar contains prompts designed to spark conversation, foster critical thinking, and encourage engagement among teens in various settings, from classrooms to group activities.
Start the Conversation Night Kit is a hands-on way to provide adult-lead, middle school, and high school groups of students with resources to discuss mental health concerns, destigmatize talking about mental-health, and create an environment where students can develop emotional competency. These kits along with their contents when used in a healthy environment are an excellent tool and step towards building resilience and reinforcing positive behaviors and decision-making in a controlled environment. When students can safely express feelings and work to better themselves and each other, it helps ensure a more positive, safe school environment. Choose from the Middle School or High School version. Middle School topics include bullying with additional focus on cyber bullying, including teaching participants how to navigate the dangers of the Internet and wireless devices and the practice of pro-social Internet behavior. Students will also have the opportunity to explore fears and worries and learning how to stop, relax, and think before they act by identifying stressful situations and unhealthy coping mechanisms while building beginner and advanced coping strategies, helping to promote discussions about self-confidence, setting and achieving goals, role models, motivation, personal success, and happiness. The High School version introduces similar, but more advanced topics including actions & consequences for teens. These topics will help participants to grasp how to stop, think about options, consider the outcome, and make better choices in real-life situations related to alcohol and drugs, managing anger, peer relations and personal health and responsibility. Themes covered are intended to promote discussions about effective stress management and problem-solving, understanding feelings, forming healthy friendships and a positive self-concept and outlook. These understandings will help with the necessary skills to increase coping skills, self-awareness, internal motivation, honesty, and trust, as they experience their own ability to be resilient.** Materials included in these kits are age-appropriate materials, but game content and questions should be reviewed prior to the event to ensure it aligns with the values of your student body..Excellent value meets the needs of 50 children and Packed in a reusable tub for portability and convenience.Meets the criteria for allowable Title 1 expenditures.Reinforce helping others, positive behaviors, and decision-making and helps ensure a positive, safe school environment.Includes guide, 50 gratitude journals, activities, games, and crafts.Build social, emotional competency, destigmatize talking about mental health and build resilience.
Start the Conversation Night Kit is a hands-on way to provide adult-lead, middle school, and high school groups of students with resources to discuss mental health concerns, destigmatize talking about mental-health, and create an environment where students can develop emotional competency. These kits along with their contents when used in a healthy environment are an excellent tool and step towards building resilience and reinforcing positive behaviors and decision-making in a controlled environment. When students can safely express feelings and work to better themselves and each other, it helps ensure a more positive, safe school environment. Choose from the Middle School or High School version. Middle School topics include bullying with additional focus on cyber bullying, including teaching participants how to navigate the dangers of the Internet and wireless devices and the practice of pro-social Internet behavior. Students will also have the opportunity to explore fears and worries and learning how to stop, relax, and think before they act by identifying stressful situations and unhealthy coping mechanisms while building beginner and advanced coping strategies, helping to promote discussions about self-confidence, setting and achieving goals, role models, motivation, personal success, and happiness. The High School version introduces similar, but more advanced topics including actions & consequences for teens. These topics will help participants to grasp how to stop, think about options, consider the outcome, and make better choices in real-life situations related to alcohol and drugs, managing anger, peer relations and personal health and responsibility. Themes covered are intended to promote discussions about effective stress management and problem-solving, understanding feelings, forming healthy friendships and a positive self-concept and outlook. These understandings will help with the necessary skills to increase coping skills, self-awareness, internal motivation, honesty, and trust, as they experience their own ability to be resilient.** Materials included in these kits are age-appropriate materials, but game content and questions should be reviewed prior to the event to ensure it aligns with the values of your student body..Excellent value meets the needs of 50 children and Packed in a reusable tub for portability and convenience.Meets the criteria for allowable Title 1 expenditures.Reinforce helping others, positive behaviors, and decision-making and helps ensure a positive, safe school environment.Includes guide, 50 gratitude journals, activities, games, and crafts.Build social, emotional competency, destigmatize talking about mental health and build resilience.
Each Round of Second Thoughts is a hilarious high-speed attempt to stump the other team. Both teams create a list of 5 words using letters revealed from the colored dice... the amount of time it takes your team to create the list is exactly how much time your opponents get to guess them!.An approachable and accessible family game where players make the content!.Two-team system makes for hectic and hilarious fun.6+ years.One main scorecard, two answer boards, 5 ten-sided dice, two erasable markers, two pawns, two sand-timers.Clever system of clue-creation means you never play the same game twice.Easy to learn and play within minutes
Idiom Addict is the party game that challenges players to decipher idioms and common phrases. Guess the most idioms and synonyms to be the first to cross the finish line and win!.Sleek and smart language game based on reworded idioms and phrases.2-4 players.6+ years.Perfect for both language-lovers and language-learners.Can be enjoyed as a formal game or brainy exercise.Includes hundreds of wordy challenges for replayability.Gameboard, 4 pawns, 400 double-sided cards containing 2400 total clues, timer
Learn healthy ways to cage your rage. Deal positively with your anger and maintain respectful relationships. Ages 12 & up, 101 cards, 3" recyclable plastic screwtop jar. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades 7+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The Cage Your Rage card jar includes 101 portable, conversation-starting prompts designed for ages 12 and up to help teens manage anger constructively, encourage critical thinking, and support respectful relationships in a variety of settings.
It's the classic TV game show, Wheel of Fortune, in a handheld, electronic game! Whether you're looking for an educational gift for kids or an entertaining game for seniors, you'll love this game! With two game modes, Classic and Toss Up, players can solve 300 official Wheel of Fortune puzzles. Spin the wheel, guess letters, buy vowels, and solve puzzles! It's an easy and fun way to keep brains sharp, practice spelling and vocabulary, and keep kids entertained during travel. Perfect gift for people who love puzzles and word games, this handheld device is the perfect classroom game, brain game for adults, or game for teens! Are you ready to spin the wheel? Officially licensed Wheel of Fortune product. At Educational Insights we've been helping kids learn through play for 60 years. We work with experts in distinct fields to ensure that our products are the very best they can be. Our award-winning, best-selling toys and games—Kanoodle®, Design & Drill®, Playfoam®, GeoSafari®, and more—spark new interests, unleashing limitless possibilities..Spin the wheel! This electronic, handheld game for kids and adults is just like the TV game show; spin the wheel, guess letters, and solve 300 puzzles for kids, teens, adults, and seniors; entertaining travel game for all ages.300 Wheel of Fortune Puzzles: Solve puzzles in two game modes: Classic and Toss Up; perfect for people who love word games, brain games, and puzzles; educational game for kids and adults.Sound effects from the show: Electronic game features sound effects, phrases, and audio just like the show (includes mute option); solve puzzles from categories like Phrases, What Are You Doing?, and more; get the game show experience with a handheld game.Electronic game features: Two game modes (Classic and Toss Up), 300 official Wheel of Fortune puzzles, portable design for on-the-go play, and lights and sounds from the show; for 1 player or team, ages 8+; Requires 3 AAA batteries (not included).Perfect gift for everyone: Educational Insights toys and games make the perfect birthday gift for kids, teens, and adults, gift for the holiday, or back-to-school present for teachers and classrooms; perfect gift for fans of Wheel of Fortune show.Big Money Big Money!
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These coloring projects have a raised textured surface in the areas to be colored. The textured areas make it easy to touch and feel the places that should be colored. 6 each of 2 designs. Markers are included. Finished size 8" x 8"..These coloring projects have a raised textured surface in the areas to be colored.The textured areas make it easy to touch and feel the places that should be colored.6 each of 2 designs.Markers are included
Think fast, speak faster. Listen to the category and letter, race to call out a word that fits, then hit the Wordgency button. This Educational Insights game features two cooperative and competitive game modes, 200 audio prompts, and flashing light that keep players on their toes..Listen to the category and letter, race to call out a word that fits, then hit the button.Recommended for children ages seven and up.Helps build critical thinking, social skills, and vocabulary.Requires three AAA batteries (not included).Features two cooperative and competitive game modes, 200 audio prompts, and flashing lights that keep players on their toes.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!
What's your choice—to have to walk on stilts the rest of your life, or to always have to roller skate to get around? To have no short-term memory, or no long-term memory? To not eat for two days, or to not sleep for two days? Choice provokes thinking, and thinking is fun. Each card presents a delightful dilemma—sometimes unusual, always challenging—to spark conversation or controversy. Change your choice and change your mind. All ages, 101 cards, 3" recyclable plastic screwtop jar. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades K+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The Choice card jar features 101 fun and thought-provoking dilemmas for all ages, designed to spark conversation, encourage critical thinking, and entertain in any setting—from classrooms to parties—in a compact, portable format.
Calming corners are fast becoming an essential classroom space for managing feelings and emotions. A calming corner gives students a safe, soothing place to go when they are feeling overwhelmed or upset. With our selection of classroom calming corner bundles and materials, you can create a safe space that can help students calm down, de-stress, and relax. Our Calming Kits provide a number of tactile/sensory experiences and calming activities to help children understand and manage their mental health. The carefully chosen items help manage emotions, develop calming techniques, and reduce anxiety and stressors. Using approaches such as mindfulness and employing some basic tools, calming corners are a fun and simple way for children to learn how to experience, embrace, and safely navigate their emotions. Make social-emotional learning (SEL) fun and beneficial for everyone by building your own calming corner. You do not need to start big. Choose a quiet space within your area, ensure children are comfortable and safe, and simply utilize the tools in our Calming Kit Basic Tools and Resources for Calm Down Corners and Quiet Spaces. Our kits have a great mix of recommended items that meet many SEL core competencies and will keep children quiet and engaged to help them achieve better academic performance! Adults and seniors that struggle with anxiety or are experiencing signs of dementia or Alzheimer's can also benefit from the use of the sensory related toys and fidget items in our Calming Kit. Kit includes: 2 pairs of noise-canceling earmuffs 3lbs. weighted gel lap pad for sensory stimulation to calm & soothe adults & children 100 mini velvet art posters & 12 colorful water-based markers 5 sensory toys to stimulate a combination of senses 5 fidget objects designed to regulate the need for restless movement and touch 2 games including Identifying Emotions and Feelings Storage tote & resource guide.Includes calming items and activities with resource guide.Pieces are safe and durable and meet all safety standards.Manage emotions and focus attention while remaining quiet and calm.Includes Sterilite latching tote for storage and portability.Provide a safe space for children to calm down and regain composure.
Decades of research indicates that students K-3 with involved parents are more likely to attend school regularly, perform better in school, develop better social skills, improve mental health, and go on to post-secondary education. Family Engagement Nights are a great way to get parents involved and reinforce ties between home and school. Bringing families together provides a unique opportunity to create a more welcoming and inclusive school culture. This Refill kit makes it easy to reuse the games, books and activities in your Family Engagement Night Social Emotional Learning Kit Item # LR4582, by purchasing just the essentials to be able to host another Family Engagement Night. The refill kit will replenish just the consumables and provide another guide in order to provide hands-on fun to help students K-3 build critical skills, attitudes, and mindsets to manage emotions and for social and emotional success..Replenishes the consumables to reuse your SEL Family Engagement Night Kit.60 journals and 60 pencils for use during the activities and to take as a giveaway.60 Anti-Bully & Kindness Velvet Art Mini Posters, markers to decorate and Instructional Guide.Meets the needs of 60 children & meets the criteria for allowable Title 1.Just the items you need to use your SEL Night Kit Again
Everyone needs to know how to name and express feelings. Each jar holds 101 little slips printed with "feelings words"—gleeful, insecure, grateful, angry, cranky, courageous, hopeful, and many more. Pull a slip and act out the feeling, or invite someone else to act it out. Use as discussion starters, journaling prompts, or icebreakers for groups. Ages 8 & up, 101 slips, 3" recyclable plastic screwtop jar. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades 3+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The Feelings jar includes 101 slips with emotion words like "hopeful" and "cranky," designed for ages 8 and up to support emotional expression, spark discussions, and serve as prompts for journaling or group activities in a fun, portable format.
Become the ultimate Kanoodle champion. The Educational Insights addition to the viral line of puzzle games boasts 500 puzzle challenges (2D and 3D) and a built-in battery-powered timer..Addition to the viral line of puzzle games offering 500 puzzle challenges (2D and 3D).Recommended for children ages seven and up.Helps build critical thinking, spatial reasoning, and memory skills.Package contents: 12 metallic-finish Kanoodle pieces, battery-powered timer, and guide.Requires two AAA batteries (not included).Warning: choking hazard due to small parts; not recommended for children under three.Back-to-School Essentials for Students and Teachers: Whether kids are learning to read, studying phonics, or exploring the 123s of early math, our toys and games build learning confidence for preschool, kindergarten, and beyond—they're classroom must-haves!
YOUR MISSION: 1. Journey through outer space in your rocket ship. 2. Catch your opponents before they catch you! 3. Be aware of black holes, they could lead to your undoing... or they may be your winning light path to victory!.Simple fun space game.2-6 players.6+ years, Grade 1+.Gameboard, 6 spaceships, 1 raygun.Simple gameplay that can be taught within minutes.Unique and eye-catching retro-futurist design.Innovative use of a ray-gun for direction on the board
When playing I'm a Poet (and yes, I know it) players take turns reading the "I'm A Poet" riddles off of the game cards. First a clue that rhymes with the correct answer. Then, a poetic couplet that helps define the answer by giving the players a clue. All other players race to be first to figure out the answer. If a guess is correct, they win the card. If they are wrong, the reader wins it! Oh yeah, before you can answer, you must first grab the foam bust of "Willy Shakes"! To be the game victor, one of each of the 3 parts of "Willy Shake's" face must be collected..Rhyming word game.2+ players.6+ years.Hilarious mix of juvenile rhymes and thoughtful riddles makes players think and laugh all at once!.Unique scoring system means that players are always on the edge of their seat.Learn the game and begin to play within one minute!.Includes 600 separate poems/riddles for maximum replayability
Decades of research indicate that students with involved parents are more likely to attend school regularly, perform better in school, develop better social skills, improve mental health, and go on to post-secondary education. Family Engagement Nights are a great way to get parents involved and reinforce ties between home and school. Bringing families together provides a unique opportunity to create a more welcoming and inclusive school culture. Packed in a reusable tub for portability and convenience, the Family Engagement Night Kit is an excellent value, meeting the needs of 60 children in grades K-3. These carefully curated kits are packed with books, games, activities and crafts. Kit provides hands-on fun to build students' critical thinking and problem-solving skills and encourages creative minds to think outside the box while strengthening the family and school partnership. Kit includes products to support 4 separate learning stations: Book Station - 10 age-appropriate STEAM-related books Game Station - 4 STEAM-based games Activity Station - 4 STEAM-based activities Craft Station - 60 journals and markers to decorate with 60 pencils for use during the activities and to take as a giveaway, 75 cardstock Scratch Art Pennant Flags with scratch tools to easily create any design. Scratch through the black coating to reveal the rainbow of colors underneath. Ideal for crafting classroom or event decorations and more!.Packed in a reusable tub for portability and convenience.Excellent value, meets the needs of 60 children.Meets the criteria for allowable Title 1 expenditures.Includes guide, books, activities, games and crafts.Strengthen the connection between families and schools while promoting STEAM.
Decades of research indicate that students with involved parents are more likely to attend school regularly, perform better in school, develop better social skills, improve mental health, and go on to post-secondary education. Family Engagement Nights are a great way to get parents involved and reinforce ties between home and school. Bringing families together provides a unique opportunity to create a more welcoming and inclusive school culture. Packed in a reusable tub for portability and convenience, the Family Engagement Night Kit is an excellent value, meeting the needs of 60 children in grades K-3. These carefully curated kits are packed with books, games, activities and crafts that help kids learn critical skills, attitudes, and mindsets to manage emotions and for social and emotional success. Kit includes products to support 4 separate learning stations: Book Station - 10 age-appropriate SEL-related books Game Station - 4 SEL-based games Activity Station - 4 SEL-based activities Craft Station - 60 journals and markers to decorate with 60 pencils for use during the activities and to take as a giveaway. Also included, 60 Anti-Bully & Kindness Velvet Art Mini Posters! These great mini posters are easy and fun to decorate and reinforce bully prevention and encourage kids to be kind to one another..Packed in a reusable tub for portability and convenience.Excellent value, meets the needs of 60 children.Meets the criteria for allowable Title 1 expenditures.Includes guide, books, activities, games and crafts.Strengthen the connection between families and schools while promoting social and emotional growth.
Chunky Monkey Business is the fast-paced, fill-in-the-blank party game where players match wits to figure out the Monkey in the Middle riddle. Think you know it? Grab the Chunky Monkey and shout out your guess!.Clever language game that merges knowledge of idioms, pop culture, and more.2+ players.6+ years.Includes 800 separate clues for maximum replayability.Unique scoring system means that players are always on the edge of their seat.Learn the game and begin to play within one minute!
The Employee Calming and Engagement Kit is a terrific tool to support your company's Health and Wellness Program. With 15 items that can support up to 50 employees by planning exciting teamwork & collaboration events or giving employees a chance to rest and reset. This product can help create a culture that supports employee health..Contains 15 Items that cover 3 stress-reducing or engagement strategies for the workplace.Helps build teamwork & collaboration within organizations.Offers employees a chance to rest & reset and promotes overall wellness.Contains guide to support wellness programs and includes helpful health tips.Helps employers create a culture that supports employee health.Terrific tool to support workforce health and wellbeing programs.
Each lettered tile is double-sided: black vs red. Players take turns placing their tiles to form a new word on the gameboard, or multiple new words, from words already played. When they do, every lettered tile of any newly formed word is flipped to represent the letter color of that player. Perfect for neighbors, kids, grandkids, and friends at your next party, Flip Words is a great gift for any word or game lovers. Each letter is double sided, each side corresponding with a player. Players take turns placing their tiles to form new words. Every tile of any newly formed word is flipped to that players color..Crossword Game.2 players.Ages 7+ years.Each letter is double sided, each side corresponding with a player. Players take turns placing their tiles to form new words. Every tile of any newly formed word is flipped to that players color..WORD GAME FOR ALL: Easy to learn, Flip Words is quick to learn and fun to play! Whether a family game night or a party with friends. Go head-to-head and flip things in your favor..FLIP WORDS: Get with a friend and challenge them to a classic crossword game. Spell out words, take over your opponents by flipping their words..PERFECT GIFT: Perfect for neighbors, kids, grandkids, and friends at your next party, Flip Words is a great gift for any word or game lovers..INCLUDES: Letter tiles with 2 different colored sides, a gameboard, 2 wooden tile racks, Letter sheet pad, and 2 pouches to hold the tiles..In Flip Words, a one-sided game is impossible
Spot the card that does NOT match! Do it fast... Do NOT be last! Can you find a card in your hand that does not match any of the attributes revealed on the 3 dice that tumble from the dice tower and onto the table? Find it as quickly as you can and slam it on the table and yell, "NOT IT!".Rapid gameplay focused on pattern, color, and shape recognition.2+ players.6+ years.Best selling version of the classic Not It! line.Portable packaging makes this a great on-the-go game.Completely self-contained with a dice and deck holder built into the unit
Activities, quotes, and trivia for your STEAM classroom. Engage kids in science, technology, engineering, art, and mathematics with 101 simple activities, inspiring quotes, and fun facts. STEAM is perfect for use in classrooms, after-school programs, and STEAM/STEM programs or even at home. With unique, engaging topics for varying ages, these go-anywhere, easy-to-use jars make learning fun, portable, and spontaneous. Kids, parents, and educators will enjoy the games and cards at home, at school, at childcare, in the office, while traveling, at parties, in youth groups, and at camp..Includes over one hundred unique prompts..Provides multiple avenues for critical thinking opportunities..Dimensions: 3" Jar.For grades 6+..Compact design makes it easy to transport and/or store..Can be used in multiple instructional settings as either conversation or lesson starters..The STEAM jar features 101 engaging activities, quotes, and trivia to inspire curiosity and creativity in science, technology, engineering, art, and math—ideal for classrooms, after-school programs, or at-home learning in a fun, portable format.